test_v1.1
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"""Represent SGF games.
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This is intended for use with SGF FF[4]; see http://www.red-bean.com/sgf/
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Adapted from gomill by Matthew Woodcraft, https://github.com/mattheww/gomill
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"""
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from __future__ import absolute_import
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import datetime
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import six
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from . import sgf_grammar
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from . import sgf_properties
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__all__ = [
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'Node',
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'Sgf_game',
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'Tree_node',
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]
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class Node:
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"""An SGF node.
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Instantiate with a raw property map (see sgf_grammar) and an
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sgf_properties.Presenter.
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A Node doesn't belong to a particular game (cf Tree_node below), but it
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knows its board size (in order to interpret move values) and the encoding
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to use for the raw property strings.
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Changing the SZ property isn't allowed.
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"""
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def __init__(self, property_map, presenter):
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# Map identifier (PropIdent) -> nonempty list of raw values
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self._property_map = property_map
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self._presenter = presenter
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def get_size(self):
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"""Return the board size used to interpret property values."""
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return self._presenter.size
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def get_encoding(self):
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"""Return the encoding used for raw property values.
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Returns a string (a valid Python codec name, eg "UTF-8").
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"""
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return self._presenter.encoding
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def get_presenter(self):
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"""Return the node's sgf_properties.Presenter."""
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return self._presenter
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def has_property(self, identifier):
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"""Check whether the node has the specified property."""
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return identifier in self._property_map
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def properties(self):
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"""Find the properties defined for the node.
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Returns a list of property identifiers, in unspecified order.
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"""
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return list(self._property_map.keys())
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def get_raw_list(self, identifier):
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"""Return the raw values of the specified property.
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Returns a nonempty list of 8-bit strings, in the raw property encoding.
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The strings contain the exact bytes that go between the square brackets
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(without interpreting escapes or performing any whitespace conversion).
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Raises KeyError if there was no property with the given identifier.
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(If the property is an empty elist, this returns a list containing a
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single empty string.)
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"""
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return self._property_map[identifier]
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def get_raw(self, identifier):
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"""Return a single raw value of the specified property.
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Returns an 8-bit string, in the raw property encoding.
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The string contains the exact bytes that go between the square brackets
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(without interpreting escapes or performing any whitespace conversion).
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Raises KeyError if there was no property with the given identifier.
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If the property has multiple values, this returns the first (if the
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value is an empty elist, this returns an empty string).
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"""
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return self._property_map[identifier][0]
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def get_raw_property_map(self):
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"""Return the raw values of all properties as a dict.
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Returns a dict mapping property identifiers to lists of raw values
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(see get_raw_list()).
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Returns the same dict each time it's called.
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Treat the returned dict as read-only.
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"""
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return self._property_map
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def _set_raw_list(self, identifier, values):
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if identifier == b"SZ" and \
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values != [str(self._presenter.size).encode(self._presenter.encoding)]:
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raise ValueError("changing size is not permitted")
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self._property_map[identifier] = values
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def unset(self, identifier):
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"""Remove the specified property.
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Raises KeyError if the property isn't currently present.
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"""
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if identifier == b"SZ" and self._presenter.size != 19:
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raise ValueError("changing size is not permitted")
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del self._property_map[identifier]
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def set_raw_list(self, identifier, values):
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"""Set the raw values of the specified property.
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identifier -- ascii string passing is_valid_property_identifier()
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values -- nonempty iterable of 8-bit strings in the raw property
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encoding
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The values specify the exact bytes to appear between the square
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brackets in the SGF file; you must perform any necessary escaping
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first.
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(To specify an empty elist, pass a list containing a single empty
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string.)
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"""
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if not sgf_grammar.is_valid_property_identifier(identifier):
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raise ValueError("ill-formed property identifier")
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values = list(values)
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if not values:
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raise ValueError("empty property list")
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for value in values:
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if not sgf_grammar.is_valid_property_value(value):
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raise ValueError("ill-formed raw property value")
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self._set_raw_list(identifier, values)
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def set_raw(self, identifier, value):
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"""Set the specified property to a single raw value.
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identifier -- ascii string passing is_valid_property_identifier()
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value -- 8-bit string in the raw property encoding
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The value specifies the exact bytes to appear between the square
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brackets in the SGF file; you must perform any necessary escaping
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first.
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"""
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if not sgf_grammar.is_valid_property_identifier(identifier):
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raise ValueError("ill-formed property identifier")
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if not sgf_grammar.is_valid_property_value(value):
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raise ValueError("ill-formed raw property value")
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self._set_raw_list(identifier, [value])
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def get(self, identifier):
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"""Return the interpreted value of the specified property.
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Returns the value as a suitable Python representation.
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Raises KeyError if the node does not have a property with the given
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identifier.
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Raises ValueError if it cannot interpret the value.
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See sgf_properties.Presenter.interpret() for details.
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"""
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return self._presenter.interpret(
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identifier, self._property_map[identifier])
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def set(self, identifier, value):
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"""Set the value of the specified property.
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identifier -- ascii string passing is_valid_property_identifier()
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value -- new property value (in its Python representation)
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For properties with value type 'none', use value True.
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Raises ValueError if it cannot represent the value.
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See sgf_properties.Presenter.serialise() for details.
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"""
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self._set_raw_list(
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identifier, self._presenter.serialise(identifier, value))
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def get_raw_move(self):
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"""Return the raw value of the move from a node.
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Returns a pair (colour, raw value)
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colour is 'b' or 'w'.
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Returns None, None if the node contains no B or W property.
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"""
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values = self._property_map.get(b"B")
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if values is not None:
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colour = "b"
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else:
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values = self._property_map.get(b"W")
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if values is not None:
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colour = "w"
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else:
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return None, None
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return colour, values[0]
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def get_move(self):
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"""Retrieve the move from a node.
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Returns a pair (colour, move)
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colour is 'b' or 'w'.
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move is (row, col), or None for a pass.
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Returns None, None if the node contains no B or W property.
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"""
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colour, raw = self.get_raw_move()
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if colour is None:
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return None, None
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return (colour,
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sgf_properties.interpret_go_point(raw, self._presenter.size))
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def get_setup_stones(self):
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"""Retrieve Add Black / Add White / Add Empty properties from a node.
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Returns a tuple (black_points, white_points, empty_points)
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Each value is a set of pairs (row, col).
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"""
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try:
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bp = self.get(b"AB")
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except KeyError:
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bp = set()
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try:
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wp = self.get(b"AW")
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except KeyError:
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wp = set()
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try:
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ep = self.get(b"AE")
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except KeyError:
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ep = set()
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return bp, wp, ep
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def has_setup_stones(self):
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"""Check whether the node has any AB/AW/AE properties."""
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d = self._property_map
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return (b"AB" in d or b"AW" in d or b"AE" in d)
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def set_move(self, colour, move):
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"""Set the B or W property.
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colour -- 'b' or 'w'.
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move -- (row, col), or None for a pass.
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Replaces any existing B or W property in the node.
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"""
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if colour not in ('b', 'w'):
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raise ValueError
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if b'B' in self._property_map:
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del self._property_map[b'B']
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if b'W' in self._property_map:
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del self._property_map[b'W']
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self.set(colour.upper().encode('ascii'), move)
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def set_setup_stones(self, black, white, empty=None):
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"""Set Add Black / Add White / Add Empty properties.
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black, white, empty -- list or set of pairs (row, col)
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Removes any existing AB/AW/AE properties from the node.
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"""
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if b'AB' in self._property_map:
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del self._property_map[b'AB']
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if b'AW' in self._property_map:
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del self._property_map[b'AW']
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if b'AE' in self._property_map:
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del self._property_map[b'AE']
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if black:
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self.set(b'AB', black)
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if white:
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self.set(b'AW', white)
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if empty:
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self.set(b'AE', empty)
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def add_comment_text(self, text):
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"""Add or extend the node's comment.
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If the node doesn't have a C property, adds one with the specified
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text.
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Otherwise, adds the specified text to the existing C property value
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(with two newlines in front).
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"""
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if self.has_property(b'C'):
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self.set(b'C', self.get(b'C') + b"\n\n" + text)
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else:
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self.set(b'C', text)
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def __str__(self):
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encoding = self.get_encoding()
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def format_property(ident, values):
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return ident.decode(encoding) + "".join(
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"[%s]" % s.decode(encoding) for s in values)
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return "\n".join(
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format_property(ident, values)
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for (ident, values) in sorted(self._property_map.items())) \
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+ "\n"
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class Tree_node(Node):
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"""A node embedded in an SGF game.
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A Tree_node is a Node that also knows its position within an Sgf_game.
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Do not instantiate directly; retrieve from an Sgf_game or another Tree_node.
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A Tree_node is a list-like container of its children: it can be indexed,
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sliced, and iterated over like a list, and supports index().
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A Tree_node with no children is treated as having truth value false.
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Public attributes (treat as read-only):
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owner -- the node's Sgf_game
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parent -- the nodes's parent Tree_node (None for the root node)
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"""
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def __init__(self, parent, properties):
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self.owner = parent.owner
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self.parent = parent
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self._children = []
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Node.__init__(self, properties, parent._presenter)
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def _add_child(self, node):
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self._children.append(node)
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def __len__(self):
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return len(self._children)
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def __getitem__(self, key):
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return self._children[key]
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def index(self, child):
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return self._children.index(child)
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def new_child(self, index=None):
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"""Create a new Tree_node and add it as this node's last child.
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If 'index' is specified, the new node is inserted in the child list at
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the specified index instead (behaves like list.insert).
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Returns the new node.
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"""
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child = Tree_node(self, {})
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if index is None:
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self._children.append(child)
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else:
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self._children.insert(index, child)
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return child
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def delete(self):
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"""Remove this node from its parent."""
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if self.parent is None:
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raise ValueError("can't remove the root node")
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self.parent._children.remove(self)
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def reparent(self, new_parent, index=None):
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"""Move this node to a new place in the tree.
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new_parent -- Tree_node from the same game.
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Raises ValueError if the new parent is this node or one of its
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descendants.
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If 'index' is specified, the node is inserted in the new parent's child
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list at the specified index (behaves like list.insert); otherwise it's
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placed at the end.
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"""
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if new_parent.owner != self.owner:
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raise ValueError("new parent doesn't belong to the same game")
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n = new_parent
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while True:
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if n == self:
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raise ValueError("would create a loop")
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n = n.parent
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if n is None:
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break
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# self.parent is not None because moving the root would create a loop.
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self.parent._children.remove(self)
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self.parent = new_parent
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if index is None:
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new_parent._children.append(self)
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else:
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new_parent._children.insert(index, self)
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def find(self, identifier):
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"""Find the nearest ancestor-or-self containing the specified property.
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Returns a Tree_node, or None if there is no such node.
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"""
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node = self
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while node is not None:
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if node.has_property(identifier):
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return node
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node = node.parent
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return None
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def find_property(self, identifier):
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"""Return the value of a property, defined at this node or an ancestor.
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This is intended for use with properties of type 'game-info', and with
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properties with the 'inherit' attribute.
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This returns the interpreted value, in the same way as get().
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It searches up the tree, in the same way as find().
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Raises KeyError if no node defining the property is found.
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"""
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node = self.find(identifier)
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if node is None:
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raise KeyError
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return node.get(identifier)
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class _Root_tree_node(Tree_node):
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"""Variant of Tree_node used for a game root."""
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def __init__(self, property_map, owner):
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self.owner = owner
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self.parent = None
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self._children = []
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Node.__init__(self, property_map, owner.presenter)
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class _Unexpanded_root_tree_node(_Root_tree_node):
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"""Variant of _Root_tree_node used with 'loaded' Sgf_games."""
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def __init__(self, owner, coarse_tree):
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_Root_tree_node.__init__(self, coarse_tree.sequence[0], owner)
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self._coarse_tree = coarse_tree
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def _expand(self):
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sgf_grammar.make_tree(
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self._coarse_tree, self, Tree_node, Tree_node._add_child)
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delattr(self, '_coarse_tree')
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self.__class__ = _Root_tree_node
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def __len__(self):
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self._expand()
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return self.__len__()
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def __getitem__(self, key):
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self._expand()
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return self.__getitem__(key)
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def index(self, child):
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self._expand()
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return self.index(child)
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def new_child(self, index=None):
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self._expand()
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return self.new_child(index)
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def _main_sequence_iter(self):
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presenter = self._presenter
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for properties in sgf_grammar.main_sequence_iter(self._coarse_tree):
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yield Node(properties, presenter)
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class Sgf_game:
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"""An SGF game tree.
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The complete game tree is represented using Tree_nodes. The various methods
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which return Tree_nodes will always return the same object for the same
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node.
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Instantiate with
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size -- int (board size), in range 1 to 26
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encoding -- the raw property encoding (default "UTF-8")
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'encoding' must be a valid Python codec name.
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The following root node properties are set for newly-created games:
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FF[4]
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GM[1]
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SZ[size]
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CA[encoding]
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Changing FF and GM is permitted (but this library will carry on using the
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FF[4] and GM[1] rules). Changing SZ is not permitted (unless the change
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leaves the effective value unchanged). Changing CA is permitted; this
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controls the encoding used by serialise().
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"""
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def __new__(cls, size, encoding="UTF-8", *args, **kwargs):
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# To complete initialisation after this, you need to set 'root'.
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if not 1 <= size <= 26:
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raise ValueError("size out of range: %s" % size)
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game = super(Sgf_game, cls).__new__(cls)
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game.size = size
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game.presenter = sgf_properties.Presenter(size, encoding)
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return game
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||||
def __init__(self, *args, **kwargs):
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self.root = _Root_tree_node({}, self)
|
||||
self.root.set_raw(b'FF', b"4")
|
||||
self.root.set_raw(b'GM', b"1")
|
||||
self.root.set_raw(b'SZ', str(self.size).encode(self.presenter.encoding))
|
||||
# Read the encoding back so we get the normalised form
|
||||
self.root.set_raw(b'CA', self.presenter.encoding.encode('ascii'))
|
||||
|
||||
@classmethod
|
||||
def from_coarse_game_tree(cls, coarse_game, override_encoding=None):
|
||||
"""Alternative constructor: create an Sgf_game from the parser output.
|
||||
|
||||
coarse_game -- Coarse_game_tree
|
||||
override_encoding -- encoding name, eg "UTF-8" (optional)
|
||||
|
||||
The nodes' property maps (as returned by get_raw_property_map()) will
|
||||
be the same dictionary objects as the ones from the Coarse_game_tree.
|
||||
|
||||
The board size and raw property encoding are taken from the SZ and CA
|
||||
properties in the root node (defaulting to 19 and "ISO-8859-1",
|
||||
respectively).
|
||||
|
||||
If override_encoding is specified, the source data is assumed to be in
|
||||
the specified encoding (no matter what the CA property says), and the
|
||||
CA property is set to match.
|
||||
|
||||
"""
|
||||
try:
|
||||
size_s = coarse_game.sequence[0][b'SZ'][0]
|
||||
except KeyError:
|
||||
size = 19
|
||||
else:
|
||||
try:
|
||||
size = int(size_s)
|
||||
except ValueError:
|
||||
raise ValueError("bad SZ property: %s" % size_s)
|
||||
if override_encoding is None:
|
||||
try:
|
||||
encoding = coarse_game.sequence[0][b'CA'][0]
|
||||
except KeyError:
|
||||
encoding = b"ISO-8859-1"
|
||||
else:
|
||||
encoding = override_encoding
|
||||
game = cls.__new__(cls, size, encoding)
|
||||
game.root = _Unexpanded_root_tree_node(game, coarse_game)
|
||||
if override_encoding is not None:
|
||||
game.root.set_raw(b"CA", game.presenter.encoding.encode('ascii'))
|
||||
return game
|
||||
|
||||
@classmethod
|
||||
def from_string(cls, s, override_encoding=None):
|
||||
"""Alternative constructor: read a single Sgf_game from a string.
|
||||
|
||||
s -- 8-bit string
|
||||
|
||||
Raises ValueError if it can't parse the string. See parse_sgf_game()
|
||||
for details.
|
||||
|
||||
See from_coarse_game_tree for details of size and encoding handling.
|
||||
|
||||
"""
|
||||
if not isinstance(s, six.binary_type):
|
||||
s = s.encode('ascii')
|
||||
coarse_game = sgf_grammar.parse_sgf_game(s)
|
||||
return cls.from_coarse_game_tree(coarse_game, override_encoding)
|
||||
|
||||
def serialise(self, wrap=79):
|
||||
"""Serialise the SGF data as a string.
|
||||
|
||||
wrap -- int (default 79), or None
|
||||
|
||||
Returns an 8-bit string, in the encoding specified by the CA property
|
||||
in the root node (defaulting to "ISO-8859-1").
|
||||
|
||||
If the raw property encoding and the target encoding match (which is
|
||||
the usual case), the raw property values are included unchanged in the
|
||||
output (even if they are improperly encoded.)
|
||||
|
||||
Otherwise, if any raw property value is improperly encoded,
|
||||
UnicodeDecodeError is raised, and if any property value can't be
|
||||
represented in the target encoding, UnicodeEncodeError is raised.
|
||||
|
||||
If the target encoding doesn't identify a Python codec, ValueError is
|
||||
raised. Behaviour is unspecified if the target encoding isn't
|
||||
ASCII-compatible (eg, UTF-16).
|
||||
|
||||
If 'wrap' is not None, makes some effort to keep output lines no longer
|
||||
than 'wrap'.
|
||||
|
||||
"""
|
||||
try:
|
||||
encoding = self.get_charset()
|
||||
except ValueError:
|
||||
raise ValueError("unsupported charset: %r" %
|
||||
self.root.get_raw_list(b"CA"))
|
||||
coarse_tree = sgf_grammar.make_coarse_game_tree(
|
||||
self.root, lambda node: node, Node.get_raw_property_map)
|
||||
serialised = sgf_grammar.serialise_game_tree(coarse_tree, wrap)
|
||||
if encoding == self.root.get_encoding():
|
||||
return serialised
|
||||
else:
|
||||
return serialised.decode(self.root.get_encoding()).encode(encoding)
|
||||
|
||||
def get_property_presenter(self):
|
||||
"""Return the property presenter.
|
||||
|
||||
Returns an sgf_properties.Presenter.
|
||||
|
||||
This can be used to customise how property values are interpreted and
|
||||
serialised.
|
||||
|
||||
"""
|
||||
return self.presenter
|
||||
|
||||
def get_root(self):
|
||||
"""Return the root node (as a Tree_node)."""
|
||||
return self.root
|
||||
|
||||
def get_last_node(self):
|
||||
"""Return the last node in the 'leftmost' variation (as a Tree_node)."""
|
||||
node = self.root
|
||||
while node:
|
||||
node = node[0]
|
||||
return node
|
||||
|
||||
def get_main_sequence(self):
|
||||
"""Return the 'leftmost' variation.
|
||||
|
||||
Returns a list of Tree_nodes, from the root to a leaf.
|
||||
|
||||
"""
|
||||
node = self.root
|
||||
result = [node]
|
||||
while node:
|
||||
node = node[0]
|
||||
result.append(node)
|
||||
return result
|
||||
|
||||
def get_main_sequence_below(self, node):
|
||||
"""Return the 'leftmost' variation below the specified node.
|
||||
|
||||
node -- Tree_node
|
||||
|
||||
Returns a list of Tree_nodes, from the first child of 'node' to a leaf.
|
||||
|
||||
"""
|
||||
if node.owner is not self:
|
||||
raise ValueError("node doesn't belong to this game")
|
||||
result = []
|
||||
while node:
|
||||
node = node[0]
|
||||
result.append(node)
|
||||
return result
|
||||
|
||||
def get_sequence_above(self, node):
|
||||
"""Return the partial variation leading to the specified node.
|
||||
|
||||
node -- Tree_node
|
||||
|
||||
Returns a list of Tree_nodes, from the root to the parent of 'node'.
|
||||
|
||||
"""
|
||||
if node.owner is not self:
|
||||
raise ValueError("node doesn't belong to this game")
|
||||
result = []
|
||||
while node.parent is not None:
|
||||
node = node.parent
|
||||
result.append(node)
|
||||
result.reverse()
|
||||
return result
|
||||
|
||||
def main_sequence_iter(self):
|
||||
"""Provide the 'leftmost' variation as an iterator.
|
||||
|
||||
Returns an iterator providing Node instances, from the root to a leaf.
|
||||
|
||||
The Node instances may or may not be Tree_nodes.
|
||||
|
||||
It's OK to use these Node instances to modify properties: even if they
|
||||
are not the same objects as returned by the main tree navigation
|
||||
methods, they share the underlying property maps.
|
||||
|
||||
If you know the game has no variations, or you're only interested in
|
||||
the 'leftmost' variation, you can use this function to retrieve the
|
||||
nodes without building the entire game tree.
|
||||
|
||||
"""
|
||||
if isinstance(self.root, _Unexpanded_root_tree_node):
|
||||
return self.root._main_sequence_iter()
|
||||
return iter(self.get_main_sequence())
|
||||
|
||||
def extend_main_sequence(self):
|
||||
"""Create a new Tree_node and add to the 'leftmost' variation.
|
||||
|
||||
Returns the new node.
|
||||
|
||||
"""
|
||||
return self.get_last_node().new_child()
|
||||
|
||||
def get_size(self):
|
||||
"""Return the board size as an integer."""
|
||||
return self.size
|
||||
|
||||
def get_charset(self):
|
||||
"""Return the effective value of the CA root property.
|
||||
|
||||
This applies the default, and returns the normalised form.
|
||||
|
||||
Raises ValueError if the CA property doesn't identify a Python codec.
|
||||
|
||||
"""
|
||||
try:
|
||||
s = self.root.get(b"CA")
|
||||
except KeyError:
|
||||
return "ISO-8859-1"
|
||||
try:
|
||||
return sgf_properties.normalise_charset_name(s)
|
||||
except LookupError:
|
||||
raise ValueError("no codec available for CA %s" % s)
|
||||
|
||||
def get_komi(self):
|
||||
"""Return the komi as a float.
|
||||
|
||||
Returns 0.0 if the KM property isn't present in the root node.
|
||||
|
||||
Raises ValueError if the KM property is malformed.
|
||||
|
||||
"""
|
||||
try:
|
||||
return self.root.get(b"KM")
|
||||
except KeyError:
|
||||
return 0.0
|
||||
|
||||
def get_handicap(self):
|
||||
"""Return the number of handicap stones as a small integer.
|
||||
|
||||
Returns None if the HA property isn't present, or has (illegal) value
|
||||
zero.
|
||||
|
||||
Raises ValueError if the HA property is otherwise malformed.
|
||||
|
||||
"""
|
||||
try:
|
||||
handicap = self.root.get(b"HA")
|
||||
except KeyError:
|
||||
return None
|
||||
if handicap == 0:
|
||||
handicap = None
|
||||
elif handicap == 1:
|
||||
raise ValueError
|
||||
return handicap
|
||||
|
||||
def get_player_name(self, colour):
|
||||
"""Return the name of the specified player.
|
||||
|
||||
Returns None if there is no corresponding 'PB' or 'PW' property.
|
||||
|
||||
"""
|
||||
try:
|
||||
return self.root.get(
|
||||
{'b': b'PB', 'w': b'PW'}[colour]).decode(self.presenter.encoding)
|
||||
except KeyError:
|
||||
return None
|
||||
|
||||
def get_winner(self):
|
||||
"""Return the colour of the winning player.
|
||||
|
||||
Returns None if there is no RE property, or if neither player won.
|
||||
|
||||
"""
|
||||
try:
|
||||
colour = self.root.get(b"RE").decode(self.presenter.encoding)[0].lower()
|
||||
except LookupError:
|
||||
return None
|
||||
if colour not in ("b", "w"):
|
||||
return None
|
||||
return colour
|
||||
|
||||
def set_date(self, date=None):
|
||||
"""Set the DT property to a single date.
|
||||
|
||||
date -- datetime.date (defaults to today)
|
||||
|
||||
(SGF allows dates to be rather more complicated than this, so there's
|
||||
no corresponding get_date() method.)
|
||||
|
||||
"""
|
||||
if date is None:
|
||||
date = datetime.date.today()
|
||||
self.root.set('DT', date.strftime("%Y-%m-%d"))
|
||||
@@ -0,0 +1,533 @@
|
||||
"""Parse and serialise SGF data.
|
||||
|
||||
This is intended for use with SGF FF[4]; see http://www.red-bean.com/sgf/
|
||||
|
||||
Nothing in this module is Go-specific.
|
||||
|
||||
This module is encoding-agnostic: it works with 8-bit strings in an arbitrary
|
||||
'ascii-compatible' encoding.
|
||||
|
||||
|
||||
In the documentation below, a _property map_ is a dict mapping a PropIdent to a
|
||||
nonempty list of raw property values.
|
||||
|
||||
A raw property value is an 8-bit string containing a PropValue without its
|
||||
enclosing brackets, but with backslashes and line endings left untouched.
|
||||
|
||||
So a property map's keys should pass is_valid_property_identifier(), and its
|
||||
values should pass is_valid_property_value().
|
||||
|
||||
Adapted from gomill by Matthew Woodcraft, https://github.com/mattheww/gomill
|
||||
"""
|
||||
|
||||
from __future__ import absolute_import
|
||||
import re
|
||||
import string
|
||||
|
||||
import six
|
||||
|
||||
|
||||
_propident_re = re.compile(r"\A[A-Z]{1,8}\Z".encode('ascii'))
|
||||
_propvalue_re = re.compile(r"\A [^\\\]]* (?: \\. [^\\\]]* )* \Z".encode('ascii'),
|
||||
re.VERBOSE | re.DOTALL)
|
||||
_find_start_re = re.compile(r"\(\s*;".encode('ascii'))
|
||||
_tokenise_re = re.compile(r"""
|
||||
\s*
|
||||
(?:
|
||||
\[ (?P<V> [^\\\]]* (?: \\. [^\\\]]* )* ) \] # PropValue
|
||||
|
|
||||
(?P<I> [A-Z]{1,8} ) # PropIdent
|
||||
|
|
||||
(?P<D> [;()] ) # delimiter
|
||||
)
|
||||
""".encode('ascii'), re.VERBOSE | re.DOTALL)
|
||||
|
||||
|
||||
def is_valid_property_identifier(s):
|
||||
"""Check whether 's' is a well-formed PropIdent.
|
||||
|
||||
s -- 8-bit string
|
||||
|
||||
This accepts the same values as the tokeniser.
|
||||
|
||||
Details:
|
||||
- it doesn't permit lower-case letters (these are allowed in some ancient
|
||||
SGF variants)
|
||||
- it accepts at most 8 letters (there is no limit in the spec; no standard
|
||||
property has more than 2)
|
||||
|
||||
"""
|
||||
return bool(_propident_re.search(s))
|
||||
|
||||
|
||||
def is_valid_property_value(s):
|
||||
"""Check whether 's' is a well-formed PropValue.
|
||||
|
||||
s -- 8-bit string
|
||||
|
||||
This accepts the same values as the tokeniser: any string that doesn't
|
||||
contain an unescaped ] or end with an unescaped \ .
|
||||
|
||||
"""
|
||||
return bool(_propvalue_re.search(s))
|
||||
|
||||
|
||||
def tokenise(s, start_position=0):
|
||||
"""Tokenise a string containing SGF data.
|
||||
|
||||
s -- 8-bit string
|
||||
start_position -- index into 's'
|
||||
|
||||
Skips leading junk.
|
||||
|
||||
Returns a list of pairs of strings (token type, contents), and also the
|
||||
index in 's' of the start of the unprocessed 'tail'.
|
||||
|
||||
token types and contents:
|
||||
I -- PropIdent: upper-case letters
|
||||
V -- PropValue: raw value, without the enclosing brackets
|
||||
D -- delimiter: ';', '(', or ')'
|
||||
|
||||
Stops when it has seen as many closing parens as open ones, at the end of
|
||||
the string, or when it first finds something it can't tokenise.
|
||||
|
||||
The first two tokens are always '(' and ';' (otherwise it won't find the
|
||||
start of the content).
|
||||
|
||||
"""
|
||||
result = []
|
||||
m = _find_start_re.search(s, start_position)
|
||||
if not m:
|
||||
return [], 0
|
||||
i = m.start()
|
||||
depth = 0
|
||||
while True:
|
||||
m = _tokenise_re.match(s, i)
|
||||
if not m:
|
||||
break
|
||||
group = m.lastgroup
|
||||
token = m.group(m.lastindex)
|
||||
result.append((group, token))
|
||||
i = m.end()
|
||||
if group == 'D':
|
||||
if token == b'(':
|
||||
depth += 1
|
||||
elif token == b')':
|
||||
depth -= 1
|
||||
if depth == 0:
|
||||
break
|
||||
return result, i
|
||||
|
||||
|
||||
class Coarse_game_tree:
|
||||
"""An SGF GameTree.
|
||||
|
||||
This is a direct representation of the SGF parse tree. It's 'coarse' in the
|
||||
sense that the objects in the tree structure represent node sequences, not
|
||||
individual nodes.
|
||||
|
||||
Public attributes
|
||||
sequence -- nonempty list of property maps
|
||||
children -- list of Coarse_game_trees
|
||||
|
||||
The sequence represents the nodes before the variations.
|
||||
|
||||
"""
|
||||
def __init__(self):
|
||||
self.sequence = [] # must be at least one node
|
||||
self.children = [] # may be empty
|
||||
|
||||
|
||||
def _parse_sgf_game(s, start_position):
|
||||
"""Common implementation for parse_sgf_game and parse_sgf_games."""
|
||||
tokens, end_position = tokenise(s, start_position)
|
||||
if not tokens:
|
||||
return None, None
|
||||
stack = []
|
||||
game_tree = None
|
||||
sequence = None
|
||||
properties = None
|
||||
index = 0
|
||||
try:
|
||||
while True:
|
||||
token_type, token = tokens[index]
|
||||
index += 1
|
||||
if token_type == 'V':
|
||||
raise ValueError("unexpected value")
|
||||
if token_type == 'D':
|
||||
if token == b';':
|
||||
if sequence is None:
|
||||
raise ValueError("unexpected node")
|
||||
properties = {}
|
||||
sequence.append(properties)
|
||||
else:
|
||||
if sequence is not None:
|
||||
if not sequence:
|
||||
raise ValueError("empty sequence")
|
||||
game_tree.sequence = sequence
|
||||
sequence = None
|
||||
if token == b'(':
|
||||
stack.append(game_tree)
|
||||
game_tree = Coarse_game_tree()
|
||||
sequence = []
|
||||
else:
|
||||
# token == ')'
|
||||
variation = game_tree
|
||||
game_tree = stack.pop()
|
||||
if game_tree is None:
|
||||
break
|
||||
game_tree.children.append(variation)
|
||||
properties = None
|
||||
else:
|
||||
# token_type == 'I'
|
||||
prop_ident = token
|
||||
prop_values = []
|
||||
while True:
|
||||
token_type, token = tokens[index]
|
||||
if token_type != 'V':
|
||||
break
|
||||
index += 1
|
||||
prop_values.append(token)
|
||||
if not prop_values:
|
||||
raise ValueError("property with no values")
|
||||
try:
|
||||
if prop_ident in properties:
|
||||
properties[prop_ident] += prop_values
|
||||
else:
|
||||
properties[prop_ident] = prop_values
|
||||
except TypeError:
|
||||
raise ValueError("property value outside a node")
|
||||
except IndexError:
|
||||
raise ValueError("unexpected end of SGF data")
|
||||
assert index == len(tokens)
|
||||
return variation, end_position
|
||||
|
||||
|
||||
def parse_sgf_game(s):
|
||||
"""Read a single SGF game from a string, returning the parse tree.
|
||||
|
||||
s -- 8-bit string
|
||||
|
||||
Returns a Coarse_game_tree.
|
||||
|
||||
Applies the rules for FF[4].
|
||||
|
||||
Raises ValueError if can't parse the string.
|
||||
|
||||
If a property appears more than once in a node (which is not permitted by
|
||||
the spec), treats it the same as a single property with multiple values.
|
||||
|
||||
|
||||
Identifies the start of the SGF content by looking for '(;' (with possible
|
||||
whitespace between); ignores everything preceding that. Ignores everything
|
||||
following the first game.
|
||||
|
||||
"""
|
||||
game_tree, _ = _parse_sgf_game(s, 0)
|
||||
if game_tree is None:
|
||||
raise ValueError("no SGF data found")
|
||||
return game_tree
|
||||
|
||||
|
||||
def parse_sgf_collection(s):
|
||||
"""Read an SGF game collection, returning the parse trees.
|
||||
|
||||
s -- 8-bit string
|
||||
|
||||
Returns a nonempty list of Coarse_game_trees.
|
||||
|
||||
Raises ValueError if no games were found in the string.
|
||||
|
||||
Raises ValueError if there is an error parsing a game. See
|
||||
parse_sgf_game() for details.
|
||||
|
||||
|
||||
Ignores non-SGF data before the first game, between games, and after the
|
||||
final game. Identifies the start of each game in the same way as
|
||||
parse_sgf_game().
|
||||
|
||||
"""
|
||||
position = 0
|
||||
result = []
|
||||
while True:
|
||||
try:
|
||||
game_tree, position = _parse_sgf_game(s, position)
|
||||
except ValueError as e:
|
||||
raise ValueError("error parsing game %d: %s" % (len(result), e))
|
||||
if game_tree is None:
|
||||
break
|
||||
result.append(game_tree)
|
||||
if not result:
|
||||
raise ValueError("no SGF data found")
|
||||
return result
|
||||
|
||||
|
||||
def block_format(pieces, width=79):
|
||||
"""Concatenate bytestrings, adding newlines.
|
||||
|
||||
pieces -- iterable of strings
|
||||
width -- int (default 79)
|
||||
|
||||
Returns "".join(pieces), with added newlines between pieces as necessary to
|
||||
avoid lines longer than 'width'.
|
||||
|
||||
Leaves newlines inside 'pieces' untouched, and ignores them in its width
|
||||
calculation. If a single piece is longer than 'width', it will become a
|
||||
single long line in the output.
|
||||
|
||||
"""
|
||||
lines = []
|
||||
line = b""
|
||||
for s in pieces:
|
||||
if len(line) + len(s) > width:
|
||||
lines.append(line)
|
||||
line = b""
|
||||
line += s
|
||||
if line:
|
||||
lines.append(line)
|
||||
return b"\n".join(lines)
|
||||
|
||||
|
||||
def serialise_game_tree(game_tree, wrap=79):
|
||||
"""Serialise an SGF game as a string.
|
||||
|
||||
game_tree -- Coarse_game_tree
|
||||
wrap -- int (default 79), or None
|
||||
|
||||
Returns an 8-bit string, ending with a newline.
|
||||
|
||||
If 'wrap' is not None, makes some effort to keep output lines no longer
|
||||
than 'wrap'.
|
||||
|
||||
"""
|
||||
l = []
|
||||
to_serialise = [game_tree]
|
||||
while to_serialise:
|
||||
game_tree = to_serialise.pop()
|
||||
if game_tree is None:
|
||||
l.append(b")")
|
||||
continue
|
||||
l.append(b"(")
|
||||
for properties in game_tree.sequence:
|
||||
l.append(b";")
|
||||
# Force FF to the front, largely to work around a Quarry bug which
|
||||
# makes it ignore the first few bytes of the file.
|
||||
for prop_ident, prop_values in sorted(
|
||||
list(properties.items()),
|
||||
key=lambda pair: (-(pair[0] == b"FF"), pair[0])):
|
||||
# Make a single string for each property, to get prettier
|
||||
# block_format output.
|
||||
m = [prop_ident]
|
||||
for value in prop_values:
|
||||
m.append(b"[" + value + b"]")
|
||||
l.append(b"".join(m))
|
||||
to_serialise.append(None)
|
||||
to_serialise.extend(reversed(game_tree.children))
|
||||
l.append(b"\n")
|
||||
if wrap is None:
|
||||
return b"".join(l)
|
||||
else:
|
||||
return block_format(l, wrap)
|
||||
|
||||
|
||||
def make_tree(game_tree, root, node_builder, node_adder):
|
||||
"""Construct a node tree from a Coarse_game_tree.
|
||||
|
||||
game_tree -- Coarse_game_tree
|
||||
root -- node
|
||||
node_builder -- function taking parameters (parent node, property map)
|
||||
returning a node
|
||||
node_adder -- function taking a pair (parent node, child node)
|
||||
|
||||
Builds a tree of nodes corresponding to this GameTree, calling
|
||||
node_builder() to make new nodes and node_adder() to add child nodes to
|
||||
their parent.
|
||||
|
||||
Makes no further assumptions about the node type.
|
||||
|
||||
"""
|
||||
to_build = [(root, game_tree, 0)]
|
||||
while to_build:
|
||||
node, game_tree, index = to_build.pop()
|
||||
if index < len(game_tree.sequence) - 1:
|
||||
child = node_builder(node, game_tree.sequence[index + 1])
|
||||
node_adder(node, child)
|
||||
to_build.append((child, game_tree, index + 1))
|
||||
else:
|
||||
node._children = []
|
||||
for child_tree in game_tree.children:
|
||||
child = node_builder(node, child_tree.sequence[0])
|
||||
node_adder(node, child)
|
||||
to_build.append((child, child_tree, 0))
|
||||
|
||||
|
||||
def make_coarse_game_tree(root, get_children, get_properties):
|
||||
"""Construct a Coarse_game_tree from a node tree.
|
||||
|
||||
root -- node
|
||||
get_children -- function taking a node, returning a sequence of nodes
|
||||
get_properties -- function taking a node, returning a property map
|
||||
|
||||
Returns a Coarse_game_tree.
|
||||
|
||||
Walks the node tree based at 'root' using get_children(), and uses
|
||||
get_properties() to extract the raw properties.
|
||||
|
||||
Makes no further assumptions about the node type.
|
||||
|
||||
Doesn't check that the property maps have well-formed keys and values.
|
||||
|
||||
"""
|
||||
result = Coarse_game_tree()
|
||||
to_serialise = [(result, root)]
|
||||
while to_serialise:
|
||||
game_tree, node = to_serialise.pop()
|
||||
while True:
|
||||
game_tree.sequence.append(get_properties(node))
|
||||
children = get_children(node)
|
||||
if len(children) != 1:
|
||||
break
|
||||
node = children[0]
|
||||
for child in children:
|
||||
child_tree = Coarse_game_tree()
|
||||
game_tree.children.append(child_tree)
|
||||
to_serialise.append((child_tree, child))
|
||||
return result
|
||||
|
||||
|
||||
def main_sequence_iter(game_tree):
|
||||
"""Provide the 'leftmost' complete sequence of a Coarse_game_tree.
|
||||
|
||||
game_tree -- Coarse_game_tree
|
||||
|
||||
Returns an iterable of property maps.
|
||||
|
||||
If the game has no variations, this provides the complete game. Otherwise,
|
||||
it chooses the first variation each time it has a choice.
|
||||
|
||||
"""
|
||||
while True:
|
||||
for properties in game_tree.sequence:
|
||||
yield properties
|
||||
if not game_tree.children:
|
||||
break
|
||||
game_tree = game_tree.children[0]
|
||||
|
||||
|
||||
_split_compose_re = re.compile(
|
||||
r"( (?: [^\\:] | \\. )* ) :".encode('ascii'),
|
||||
re.VERBOSE | re.DOTALL)
|
||||
|
||||
|
||||
def parse_compose(s):
|
||||
"""Split the parts of an SGF Compose value.
|
||||
|
||||
If the value is a well-formed Compose, returns a pair of strings.
|
||||
|
||||
If it isn't (ie, there is no delimiter), returns the complete string and
|
||||
None.
|
||||
|
||||
Interprets backslash escapes in order to find the delimiter, but leaves
|
||||
backslash escapes unchanged in the returned strings.
|
||||
|
||||
"""
|
||||
m = _split_compose_re.match(s)
|
||||
if not m:
|
||||
return s, None
|
||||
return m.group(1), s[m.end():]
|
||||
|
||||
|
||||
def compose(s1, s2):
|
||||
"""Construct a value of Compose value type.
|
||||
|
||||
s1, s2 -- serialised form of a property value
|
||||
|
||||
(This is only needed if the type of the first value permits colons.)
|
||||
|
||||
"""
|
||||
return s1.replace(b":", b"\\:") + b":" + s2
|
||||
|
||||
|
||||
_newline_re = re.compile(r"\n\r|\r\n|\n|\r".encode('ascii'))
|
||||
if six.PY2:
|
||||
_binary_maketrans = string.maketrans
|
||||
else:
|
||||
_binary_maketrans = bytes.maketrans
|
||||
_whitespace_table = _binary_maketrans(b"\t\f\v", b" ")
|
||||
_chunk_re = re.compile(r" [^\n\\]+ | [\n\\] ".encode('ascii'), re.VERBOSE)
|
||||
|
||||
|
||||
def simpletext_value(s):
|
||||
"""Convert a raw SimpleText property value to the string it represents.
|
||||
|
||||
Returns an 8-bit string, in the encoding of the original SGF string.
|
||||
|
||||
This interprets escape characters, and does whitespace mapping:
|
||||
|
||||
- backslash followed by linebreak (LF, CR, LFCR, or CRLF) disappears
|
||||
- any other linebreak is replaced by a space
|
||||
- any other whitespace character is replaced by a space
|
||||
- other backslashes disappear (but double-backslash -> single-backslash)
|
||||
|
||||
"""
|
||||
s = _newline_re.sub(b"\n", s)
|
||||
s = s.translate(_whitespace_table)
|
||||
is_escaped = False
|
||||
result = []
|
||||
for chunk in _chunk_re.findall(s):
|
||||
if is_escaped:
|
||||
if chunk != b"\n":
|
||||
result.append(chunk)
|
||||
is_escaped = False
|
||||
elif chunk == b"\\":
|
||||
is_escaped = True
|
||||
elif chunk == b"\n":
|
||||
result.append(b" ")
|
||||
else:
|
||||
result.append(chunk)
|
||||
return b"".join(result)
|
||||
|
||||
|
||||
def text_value(s):
|
||||
"""Convert a raw Text property value to the string it represents.
|
||||
|
||||
Returns an 8-bit string, in the encoding of the original SGF string.
|
||||
|
||||
This interprets escape characters, and does whitespace mapping:
|
||||
|
||||
- linebreak (LF, CR, LFCR, or CRLF) is converted to \n
|
||||
- any other whitespace character is replaced by a space
|
||||
- backslash followed by linebreak disappears
|
||||
- other backslashes disappear (but double-backslash -> single-backslash)
|
||||
|
||||
"""
|
||||
s = _newline_re.sub(b"\n", s)
|
||||
s = s.translate(_whitespace_table)
|
||||
is_escaped = False
|
||||
result = []
|
||||
for chunk in _chunk_re.findall(s):
|
||||
if is_escaped:
|
||||
if chunk != b"\n":
|
||||
result.append(chunk)
|
||||
is_escaped = False
|
||||
elif chunk == b"\\":
|
||||
is_escaped = True
|
||||
else:
|
||||
result.append(chunk)
|
||||
return b"".join(result)
|
||||
|
||||
|
||||
def escape_text(s):
|
||||
"""Convert a string to a raw Text property value that represents it.
|
||||
|
||||
s -- 8-bit string, in the desired output encoding.
|
||||
|
||||
Returns an 8-bit string which passes is_valid_property_value().
|
||||
|
||||
Normally text_value(escape_text(s)) == s, but there are the following
|
||||
exceptions:
|
||||
- all linebreaks are are normalised to \n
|
||||
- whitespace other than line breaks is converted to a single space
|
||||
|
||||
"""
|
||||
return s.replace(b"\\", b"\\\\").replace(b"]", b"\\]")
|
||||
@@ -0,0 +1,763 @@
|
||||
"""Interpret SGF property values.
|
||||
|
||||
This is intended for use with SGF FF[4]; see http://www.red-bean.com/sgf/
|
||||
|
||||
This supports all general properties and Go-specific properties, but not
|
||||
properties for other games. Point, Move and Stone values are interpreted as Go
|
||||
points.
|
||||
|
||||
Adapted from gomill by Matthew Woodcraft, https://github.com/mattheww/gomill
|
||||
"""
|
||||
|
||||
from __future__ import absolute_import
|
||||
import codecs
|
||||
from math import isinf, isnan
|
||||
|
||||
import six
|
||||
|
||||
from tugo.gosgf import sgf_grammar
|
||||
from six.moves import range
|
||||
|
||||
# In python 2, indexing a str gives one-character strings.
|
||||
# In python 3, indexing a bytes gives ints.
|
||||
if six.PY2:
|
||||
_bytestring_ord = ord
|
||||
else:
|
||||
def identity(x):
|
||||
return x
|
||||
_bytestring_ord = identity
|
||||
|
||||
|
||||
def normalise_charset_name(s):
|
||||
"""Convert an encoding name to the form implied in the SGF spec.
|
||||
|
||||
In particular, normalises to 'ISO-8859-1' and 'UTF-8'.
|
||||
|
||||
Raises LookupError if the encoding name isn't known to Python.
|
||||
|
||||
"""
|
||||
if not isinstance(s, six.text_type):
|
||||
s = s.decode('ascii')
|
||||
return (codecs.lookup(s).name.replace("_", "-").upper()
|
||||
.replace("ISO8859", "ISO-8859"))
|
||||
|
||||
|
||||
def interpret_go_point(s, size):
|
||||
"""Convert a raw SGF Go Point, Move, or Stone value to coordinates.
|
||||
|
||||
s -- 8-bit string
|
||||
size -- board size (int)
|
||||
|
||||
Returns a pair (row, col), or None for a pass.
|
||||
|
||||
Raises ValueError if the string is malformed or the coordinates are out of
|
||||
range.
|
||||
|
||||
Only supports board sizes up to 26.
|
||||
|
||||
The returned coordinates are in the GTP coordinate system (as in the rest
|
||||
of gomill), where (0, 0) is the lower left.
|
||||
|
||||
"""
|
||||
if s == b"" or (s == b"tt" and size <= 19):
|
||||
return None
|
||||
# May propagate ValueError
|
||||
col_s, row_s = s
|
||||
col = _bytestring_ord(col_s) - 97 # 97 == ord("a")
|
||||
row = size - _bytestring_ord(row_s) + 96
|
||||
if not ((0 <= col < size) and (0 <= row < size)):
|
||||
raise ValueError
|
||||
return row, col
|
||||
|
||||
|
||||
def serialise_go_point(move, size):
|
||||
"""Serialise a Go Point, Move, or Stone value.
|
||||
|
||||
move -- pair (row, col), or None for a pass
|
||||
|
||||
Returns an 8-bit string.
|
||||
|
||||
Only supports board sizes up to 26.
|
||||
|
||||
The move coordinates are in the GTP coordinate system (as in the rest of
|
||||
gomill), where (0, 0) is the lower left.
|
||||
|
||||
"""
|
||||
if not 1 <= size <= 26:
|
||||
raise ValueError
|
||||
if move is None:
|
||||
# Prefer 'tt' where possible, for the sake of older code
|
||||
if size <= 19:
|
||||
return b"tt"
|
||||
else:
|
||||
return b""
|
||||
row, col = move
|
||||
if not ((0 <= col < size) and (0 <= row < size)):
|
||||
raise ValueError
|
||||
col_s = "abcdefghijklmnopqrstuvwxy"[col].encode('ascii')
|
||||
row_s = "abcdefghijklmnopqrstuvwxy"[size - row - 1].encode('ascii')
|
||||
return col_s + row_s
|
||||
|
||||
|
||||
class _Context:
|
||||
def __init__(self, size, encoding):
|
||||
self.size = size
|
||||
self.encoding = encoding
|
||||
|
||||
|
||||
def interpret_none(s, context=None):
|
||||
"""Convert a raw None value to a boolean.
|
||||
|
||||
That is, unconditionally returns True.
|
||||
|
||||
"""
|
||||
return True
|
||||
|
||||
|
||||
def serialise_none(b, context=None):
|
||||
"""Serialise a None value.
|
||||
|
||||
Ignores its parameter.
|
||||
|
||||
"""
|
||||
return b""
|
||||
|
||||
|
||||
def interpret_number(s, context=None):
|
||||
"""Convert a raw Number value to the integer it represents.
|
||||
|
||||
This is a little more lenient than the SGF spec: it permits leading and
|
||||
trailing spaces, and spaces between the sign and the numerals.
|
||||
|
||||
"""
|
||||
return int(s, 10)
|
||||
|
||||
|
||||
def serialise_number(i, context=None):
|
||||
"""Serialise a Number value.
|
||||
|
||||
i -- integer
|
||||
|
||||
"""
|
||||
return ("%d" % i).encode('ascii')
|
||||
|
||||
|
||||
def interpret_real(s, context=None):
|
||||
"""Convert a raw Real value to the float it represents.
|
||||
|
||||
This is more lenient than the SGF spec: it accepts strings accepted as a
|
||||
float by the platform libc. It rejects infinities and NaNs.
|
||||
|
||||
"""
|
||||
result = float(s)
|
||||
if isinf(result):
|
||||
raise ValueError("infinite")
|
||||
if isnan(result):
|
||||
raise ValueError("not a number")
|
||||
return result
|
||||
|
||||
|
||||
def serialise_real(f, context=None):
|
||||
"""Serialise a Real value.
|
||||
|
||||
f -- real number (int or float)
|
||||
|
||||
If the absolute value is too small to conveniently express as a decimal,
|
||||
returns "0" (this currently happens if abs(f) is less than 0.0001).
|
||||
|
||||
"""
|
||||
f = float(f)
|
||||
try:
|
||||
i = int(f)
|
||||
except OverflowError:
|
||||
# infinity
|
||||
raise ValueError
|
||||
if f == i:
|
||||
# avoid trailing '.0'; also avoid scientific notation for large numbers
|
||||
return str(i).encode('ascii')
|
||||
s = repr(f)
|
||||
if 'e-' in s:
|
||||
return "0".encode('ascii')
|
||||
return s.encode('ascii')
|
||||
|
||||
|
||||
def interpret_double(s, context=None):
|
||||
"""Convert a raw Double value to an integer.
|
||||
|
||||
Returns 1 or 2 (unknown values are treated as 1).
|
||||
|
||||
"""
|
||||
if s.strip() == b"2":
|
||||
return 2
|
||||
else:
|
||||
return 1
|
||||
|
||||
|
||||
def serialise_double(i, context=None):
|
||||
"""Serialise a Double value.
|
||||
|
||||
i -- integer (1 or 2)
|
||||
|
||||
(unknown values are treated as 1)
|
||||
|
||||
"""
|
||||
if i == 2:
|
||||
return "2"
|
||||
return "1"
|
||||
|
||||
|
||||
def interpret_colour(s, context=None):
|
||||
"""Convert a raw Color value to a gomill colour.
|
||||
|
||||
Returns 'b' or 'w'.
|
||||
|
||||
"""
|
||||
colour = s.decode('ascii').lower()
|
||||
if colour not in ('b', 'w'):
|
||||
raise ValueError
|
||||
return colour
|
||||
|
||||
|
||||
def serialise_colour(colour, context=None):
|
||||
"""Serialise a Colour value.
|
||||
|
||||
colour -- 'b' or 'w'
|
||||
|
||||
"""
|
||||
if colour not in ('b', 'w'):
|
||||
raise ValueError
|
||||
return colour.upper().encode('ascii')
|
||||
|
||||
|
||||
def _transcode(s, encoding):
|
||||
"""Common implementation for interpret_text and interpret_simpletext."""
|
||||
# If encoding is UTF-8, we don't need to transcode, but we still want to
|
||||
# report an error if it's not properly encoded.
|
||||
u = s.decode(encoding)
|
||||
if encoding == "UTF-8":
|
||||
return s
|
||||
else:
|
||||
return u.encode("utf-8")
|
||||
|
||||
|
||||
def interpret_simpletext(s, context):
|
||||
"""Convert a raw SimpleText value to a string.
|
||||
|
||||
See sgf_grammar.simpletext_value() for details.
|
||||
|
||||
s -- raw value
|
||||
|
||||
Returns an 8-bit utf-8 string.
|
||||
|
||||
"""
|
||||
return _transcode(sgf_grammar.simpletext_value(s), context.encoding)
|
||||
|
||||
|
||||
def serialise_simpletext(s, context):
|
||||
"""Serialise a SimpleText value.
|
||||
|
||||
See sgf_grammar.escape_text() for details.
|
||||
|
||||
s -- 8-bit utf-8 string
|
||||
|
||||
"""
|
||||
if context.encoding != "UTF-8":
|
||||
s = s.decode("utf-8").encode(context.encoding)
|
||||
return sgf_grammar.escape_text(s)
|
||||
|
||||
|
||||
def interpret_text(s, context):
|
||||
"""Convert a raw Text value to a string.
|
||||
|
||||
See sgf_grammar.text_value() for details.
|
||||
|
||||
s -- raw value
|
||||
|
||||
Returns an 8-bit utf-8 string.
|
||||
|
||||
"""
|
||||
return _transcode(sgf_grammar.text_value(s), context.encoding)
|
||||
|
||||
|
||||
def serialise_text(s, context):
|
||||
"""Serialise a Text value.
|
||||
|
||||
See sgf_grammar.escape_text() for details.
|
||||
|
||||
s -- 8-bit utf-8 string
|
||||
|
||||
"""
|
||||
if context.encoding != "UTF-8":
|
||||
s = s.decode("utf-8").encode(context.encoding)
|
||||
return sgf_grammar.escape_text(s)
|
||||
|
||||
|
||||
def interpret_point(s, context):
|
||||
"""Convert a raw SGF Point or Stone value to coordinates.
|
||||
|
||||
See interpret_go_point() above for details.
|
||||
|
||||
Returns a pair (row, col).
|
||||
|
||||
"""
|
||||
result = interpret_go_point(s, context.size)
|
||||
if result is None:
|
||||
raise ValueError
|
||||
return result
|
||||
|
||||
|
||||
def serialise_point(point, context):
|
||||
"""Serialise a Point or Stone value.
|
||||
|
||||
point -- pair (row, col)
|
||||
|
||||
See serialise_go_point() above for details.
|
||||
|
||||
"""
|
||||
if point is None:
|
||||
raise ValueError
|
||||
return serialise_go_point(point, context.size)
|
||||
|
||||
|
||||
def interpret_move(s, context):
|
||||
"""Convert a raw SGF Move value to coordinates.
|
||||
|
||||
See interpret_go_point() above for details.
|
||||
|
||||
Returns a pair (row, col), or None for a pass.
|
||||
|
||||
"""
|
||||
return interpret_go_point(s, context.size)
|
||||
|
||||
|
||||
def serialise_move(move, context):
|
||||
"""Serialise a Move value.
|
||||
|
||||
move -- pair (row, col), or None for a pass
|
||||
|
||||
See serialise_go_point() above for details.
|
||||
|
||||
"""
|
||||
return serialise_go_point(move, context.size)
|
||||
|
||||
|
||||
def interpret_point_list(values, context):
|
||||
"""Convert a raw SGF list of Points to a set of coordinates.
|
||||
|
||||
values -- list of strings
|
||||
|
||||
Returns a set of pairs (row, col).
|
||||
|
||||
If 'values' is empty, returns an empty set.
|
||||
|
||||
This interprets compressed point lists.
|
||||
|
||||
Doesn't complain if there is overlap, or if a single point is specified as
|
||||
a 1x1 rectangle.
|
||||
|
||||
Raises ValueError if the data is otherwise malformed.
|
||||
|
||||
"""
|
||||
result = set()
|
||||
for s in values:
|
||||
# No need to use parse_compose(), as \: would always be an error.
|
||||
p1, is_rectangle, p2 = s.partition(b":")
|
||||
if is_rectangle:
|
||||
top, left = interpret_point(p1, context)
|
||||
bottom, right = interpret_point(p2, context)
|
||||
if not (bottom <= top and left <= right):
|
||||
raise ValueError
|
||||
for row in range(bottom, top + 1):
|
||||
for col in range(left, right + 1):
|
||||
result.add((row, col))
|
||||
else:
|
||||
pt = interpret_point(p1, context)
|
||||
result.add(pt)
|
||||
return result
|
||||
|
||||
|
||||
def serialise_point_list(points, context):
|
||||
"""Serialise a list of Points, Moves, or Stones.
|
||||
|
||||
points -- iterable of pairs (row, col)
|
||||
|
||||
Returns a list of strings.
|
||||
|
||||
If 'points' is empty, returns an empty list.
|
||||
|
||||
Doesn't produce a compressed point list.
|
||||
|
||||
"""
|
||||
result = [serialise_point(point, context) for point in points]
|
||||
result.sort()
|
||||
return result
|
||||
|
||||
|
||||
def interpret_AP(s, context):
|
||||
"""Interpret an AP (application) property value.
|
||||
|
||||
Returns a pair of strings (name, version number)
|
||||
|
||||
Permits the version number to be missing (which is forbidden by the SGF
|
||||
spec), in which case the second returned value is an empty string.
|
||||
|
||||
"""
|
||||
application, version = sgf_grammar.parse_compose(s)
|
||||
if version is None:
|
||||
version = b""
|
||||
return (interpret_simpletext(application, context),
|
||||
interpret_simpletext(version, context))
|
||||
|
||||
|
||||
def serialise_AP(value, context):
|
||||
"""Serialise an AP (application) property value.
|
||||
|
||||
value -- pair (application, version)
|
||||
application -- string
|
||||
version -- string
|
||||
|
||||
Note this takes a single parameter (which is a pair).
|
||||
|
||||
"""
|
||||
application, version = value
|
||||
return sgf_grammar.compose(serialise_simpletext(application, context),
|
||||
serialise_simpletext(version, context))
|
||||
|
||||
|
||||
def interpret_ARLN_list(values, context):
|
||||
"""Interpret an AR (arrow) or LN (line) property value.
|
||||
|
||||
Returns a list of pairs (point, point), where point is a pair (row, col)
|
||||
|
||||
"""
|
||||
result = []
|
||||
for s in values:
|
||||
p1, p2 = sgf_grammar.parse_compose(s)
|
||||
result.append((interpret_point(p1, context),
|
||||
interpret_point(p2, context)))
|
||||
return result
|
||||
|
||||
|
||||
def serialise_ARLN_list(values, context):
|
||||
"""Serialise an AR (arrow) or LN (line) property value.
|
||||
|
||||
values -- list of pairs (point, point), where point is a pair (row, col)
|
||||
|
||||
"""
|
||||
return [b":".join((serialise_point(p1, context), serialise_point(p2, context)))
|
||||
for p1, p2 in values]
|
||||
|
||||
|
||||
def interpret_FG(s, context):
|
||||
"""Interpret an FG (figure) property value.
|
||||
|
||||
Returns a pair (flags, string), or None.
|
||||
|
||||
flags is an integer; see http://www.red-bean.com/sgf/properties.html#FG
|
||||
|
||||
"""
|
||||
if s == b"":
|
||||
return None
|
||||
flags, name = sgf_grammar.parse_compose(s)
|
||||
return int(flags), interpret_simpletext(name, context)
|
||||
|
||||
|
||||
def serialise_FG(value, context):
|
||||
"""Serialise an FG (figure) property value.
|
||||
|
||||
value -- pair (flags, name), or None
|
||||
flags -- int
|
||||
name -- string
|
||||
|
||||
Use serialise_FG(None) to produce an empty value.
|
||||
|
||||
"""
|
||||
if value is None:
|
||||
return b""
|
||||
flags, name = value
|
||||
return str(flags).encode('ascii') + b":" + serialise_simpletext(name, context)
|
||||
|
||||
|
||||
def interpret_LB_list(values, context):
|
||||
"""Interpret an LB (label) property value.
|
||||
|
||||
Returns a list of pairs ((row, col), string).
|
||||
|
||||
"""
|
||||
result = []
|
||||
for s in values:
|
||||
point, label = sgf_grammar.parse_compose(s)
|
||||
result.append((interpret_point(point, context),
|
||||
interpret_simpletext(label, context)))
|
||||
return result
|
||||
|
||||
|
||||
def serialise_LB_list(values, context):
|
||||
"""Serialise an LB (label) property value.
|
||||
|
||||
values -- list of pairs ((row, col), string)
|
||||
|
||||
"""
|
||||
return [b":".join((serialise_point(point, context), serialise_simpletext(text, context)))
|
||||
for point, text in values]
|
||||
|
||||
|
||||
class Property_type:
|
||||
"""Description of a property type."""
|
||||
def __init__(self, interpreter, serialiser, uses_list,
|
||||
allows_empty_list=False):
|
||||
self.interpreter = interpreter
|
||||
self.serialiser = serialiser
|
||||
self.uses_list = bool(uses_list)
|
||||
self.allows_empty_list = bool(allows_empty_list)
|
||||
|
||||
|
||||
def _make_property_type(type_name, allows_empty_list=False):
|
||||
return Property_type(
|
||||
globals()["interpret_" + type_name],
|
||||
globals()["serialise_" + type_name],
|
||||
uses_list=(type_name.endswith("_list")),
|
||||
allows_empty_list=allows_empty_list)
|
||||
|
||||
|
||||
_property_types_by_name = {
|
||||
'none': _make_property_type('none'),
|
||||
'number': _make_property_type('number'),
|
||||
'real': _make_property_type('real'),
|
||||
'double': _make_property_type('double'),
|
||||
'colour': _make_property_type('colour'),
|
||||
'simpletext': _make_property_type('simpletext'),
|
||||
'text': _make_property_type('text'),
|
||||
'point': _make_property_type('point'),
|
||||
'move': _make_property_type('move'),
|
||||
'point_list': _make_property_type('point_list'),
|
||||
'point_elist': _make_property_type('point_list', allows_empty_list=True),
|
||||
'stone_list': _make_property_type('point_list'),
|
||||
'AP': _make_property_type('AP'),
|
||||
'ARLN_list': _make_property_type('ARLN_list'),
|
||||
'FG': _make_property_type('FG'),
|
||||
'LB_list': _make_property_type('LB_list'),
|
||||
}
|
||||
|
||||
P = _property_types_by_name
|
||||
|
||||
_property_types_by_ident = {
|
||||
b'AB': P['stone_list'], # setup Add Black
|
||||
b'AE': P['point_list'], # setup Add Empty
|
||||
b'AN': P['simpletext'], # game-info Annotation
|
||||
b'AP': P['AP'], # root Application
|
||||
b'AR': P['ARLN_list'], # - Arrow
|
||||
b'AW': P['stone_list'], # setup Add White
|
||||
b'B': P['move'], # move Black
|
||||
b'BL': P['real'], # move Black time left
|
||||
b'BM': P['double'], # move Bad move
|
||||
b'BR': P['simpletext'], # game-info Black rank
|
||||
b'BT': P['simpletext'], # game-info Black team
|
||||
b'C': P['text'], # - Comment
|
||||
b'CA': P['simpletext'], # root Charset
|
||||
b'CP': P['simpletext'], # game-info Copyright
|
||||
b'CR': P['point_list'], # - Circle
|
||||
b'DD': P['point_elist'], # - [inherit] Dim points
|
||||
b'DM': P['double'], # - Even position
|
||||
b'DO': P['none'], # move Doubtful
|
||||
b'DT': P['simpletext'], # game-info Date
|
||||
b'EV': P['simpletext'], # game-info Event
|
||||
b'FF': P['number'], # root Fileformat
|
||||
b'FG': P['FG'], # - Figure
|
||||
b'GB': P['double'], # - Good for Black
|
||||
b'GC': P['text'], # game-info Game comment
|
||||
b'GM': P['number'], # root Game
|
||||
b'GN': P['simpletext'], # game-info Game name
|
||||
b'GW': P['double'], # - Good for White
|
||||
b'HA': P['number'], # game-info Handicap
|
||||
b'HO': P['double'], # - Hotspot
|
||||
b'IT': P['none'], # move Interesting
|
||||
b'KM': P['real'], # game-info Komi
|
||||
b'KO': P['none'], # move Ko
|
||||
b'LB': P['LB_list'], # - Label
|
||||
b'LN': P['ARLN_list'], # - Line
|
||||
b'MA': P['point_list'], # - Mark
|
||||
b'MN': P['number'], # move set move number
|
||||
b'N': P['simpletext'], # - Nodename
|
||||
b'OB': P['number'], # move OtStones Black
|
||||
b'ON': P['simpletext'], # game-info Opening
|
||||
b'OT': P['simpletext'], # game-info Overtime
|
||||
b'OW': P['number'], # move OtStones White
|
||||
b'PB': P['simpletext'], # game-info Player Black
|
||||
b'PC': P['simpletext'], # game-info Place
|
||||
b'PL': P['colour'], # setup Player to play
|
||||
b'PM': P['number'], # - [inherit] Print move mode
|
||||
b'PW': P['simpletext'], # game-info Player White
|
||||
b'RE': P['simpletext'], # game-info Result
|
||||
b'RO': P['simpletext'], # game-info Round
|
||||
b'RU': P['simpletext'], # game-info Rules
|
||||
b'SL': P['point_list'], # - Selected
|
||||
b'SO': P['simpletext'], # game-info Source
|
||||
b'SQ': P['point_list'], # - Square
|
||||
b'ST': P['number'], # root Style
|
||||
b'SZ': P['number'], # root Size
|
||||
b'TB': P['point_elist'], # - Territory Black
|
||||
b'TE': P['double'], # move Tesuji
|
||||
b'TM': P['real'], # game-info Timelimit
|
||||
b'TR': P['point_list'], # - Triangle
|
||||
b'TW': P['point_elist'], # - Territory White
|
||||
b'UC': P['double'], # - Unclear pos
|
||||
b'US': P['simpletext'], # game-info User
|
||||
b'V': P['real'], # - Value
|
||||
b'VW': P['point_elist'], # - [inherit] View
|
||||
b'W': P['move'], # move White
|
||||
b'WL': P['real'], # move White time left
|
||||
b'WR': P['simpletext'], # game-info White rank
|
||||
b'WT': P['simpletext'], # game-info White team
|
||||
}
|
||||
_text_property_type = P['text']
|
||||
|
||||
del P
|
||||
|
||||
|
||||
class Presenter(_Context):
|
||||
"""Convert property values between Python and SGF-string representations.
|
||||
|
||||
Instantiate with:
|
||||
size -- board size (int)
|
||||
encoding -- encoding for the SGF strings
|
||||
|
||||
Public attributes (treat as read-only):
|
||||
size -- int
|
||||
encoding -- string (normalised form)
|
||||
|
||||
See the _property_types_by_ident table above for a list of properties
|
||||
initially known, and their types.
|
||||
|
||||
Initially, treats unknown (private) properties as if they had type Text.
|
||||
|
||||
"""
|
||||
|
||||
def __init__(self, size, encoding):
|
||||
try:
|
||||
encoding = normalise_charset_name(encoding)
|
||||
except LookupError:
|
||||
raise ValueError("unknown encoding: %s" % encoding)
|
||||
_Context.__init__(self, size, encoding)
|
||||
self.property_types_by_ident = _property_types_by_ident.copy()
|
||||
self.default_property_type = _text_property_type
|
||||
|
||||
def get_property_type(self, identifier):
|
||||
"""Return the Property_type for the specified PropIdent.
|
||||
|
||||
Rasies KeyError if the property is unknown.
|
||||
|
||||
"""
|
||||
return self.property_types_by_ident[identifier]
|
||||
|
||||
def register_property(self, identifier, property_type):
|
||||
"""Specify the Property_type for a PropIdent."""
|
||||
self.property_types_by_ident[identifier] = property_type
|
||||
|
||||
def deregister_property(self, identifier):
|
||||
"""Forget the type for the specified PropIdent."""
|
||||
del self.property_types_by_ident[identifier]
|
||||
|
||||
def set_private_property_type(self, property_type):
|
||||
"""Specify the Property_type to use for unknown properties.
|
||||
|
||||
Pass property_type = None to make unknown properties raise an error.
|
||||
|
||||
"""
|
||||
self.default_property_type = property_type
|
||||
|
||||
def _get_effective_property_type(self, identifier):
|
||||
try:
|
||||
return self.property_types_by_ident[identifier]
|
||||
except KeyError:
|
||||
result = self.default_property_type
|
||||
if result is None:
|
||||
raise ValueError("unknown property")
|
||||
return result
|
||||
|
||||
def interpret_as_type(self, property_type, raw_values):
|
||||
"""Variant of interpret() for explicitly specified type.
|
||||
|
||||
property_type -- Property_type
|
||||
|
||||
"""
|
||||
if not raw_values:
|
||||
raise ValueError("no raw values")
|
||||
if property_type.uses_list:
|
||||
if raw_values == [b""]:
|
||||
raw = []
|
||||
else:
|
||||
raw = raw_values
|
||||
else:
|
||||
if len(raw_values) > 1:
|
||||
raise ValueError("multiple values")
|
||||
raw = raw_values[0]
|
||||
return property_type.interpreter(raw, self)
|
||||
|
||||
def interpret(self, identifier, raw_values):
|
||||
"""Return a Python representation of a property value.
|
||||
|
||||
identifier -- PropIdent
|
||||
raw_values -- nonempty list of 8-bit strings in the presenter's encoding
|
||||
|
||||
See the interpret_... functions above for details of how values are
|
||||
represented as Python types.
|
||||
|
||||
Raises ValueError if it cannot interpret the value.
|
||||
|
||||
Note that in some cases the interpret_... functions accept values which
|
||||
are not strictly permitted by the specification.
|
||||
|
||||
elist handling: if the property's value type is a list type and
|
||||
'raw_values' is a list containing a single empty string, passes an
|
||||
empty list to the interpret_... function (that is, this function treats
|
||||
all lists like elists).
|
||||
|
||||
Doesn't enforce range restrictions on values with type Number.
|
||||
|
||||
"""
|
||||
return self.interpret_as_type(
|
||||
self._get_effective_property_type(identifier), raw_values)
|
||||
|
||||
def serialise_as_type(self, property_type, value):
|
||||
"""Variant of serialise() for explicitly specified type.
|
||||
|
||||
property_type -- Property_type
|
||||
|
||||
"""
|
||||
serialised = property_type.serialiser(value, self)
|
||||
if property_type.uses_list:
|
||||
if serialised == []:
|
||||
if property_type.allows_empty_list:
|
||||
return [b""]
|
||||
else:
|
||||
raise ValueError("empty list")
|
||||
return serialised
|
||||
else:
|
||||
return [serialised]
|
||||
|
||||
def serialise(self, identifier, value):
|
||||
"""Serialise a Python representation of a property value.
|
||||
|
||||
identifier -- PropIdent
|
||||
value -- corresponding Python value
|
||||
|
||||
Returns a nonempty list of 8-bit strings in the presenter's encoding,
|
||||
suitable for use as raw PropValues.
|
||||
|
||||
See the serialise_... functions above for details of the acceptable
|
||||
values for each type.
|
||||
|
||||
elist handling: if the property's value type is an elist type and the
|
||||
serialise_... function returns an empty list, this returns a list
|
||||
containing a single empty string.
|
||||
|
||||
Raises ValueError if it cannot serialise the value.
|
||||
|
||||
In general, the serialise_... functions try not to produce an invalid
|
||||
result, but do not try to prevent garbage input happening to produce a
|
||||
valid result.
|
||||
|
||||
"""
|
||||
return self.serialise_as_type(
|
||||
self._get_effective_property_type(identifier), value)
|
||||
Reference in New Issue
Block a user