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# tag::oneplane_imports[]
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import numpy as np
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from tugo.encoders.base import Encoder
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from tugo.goboard import Point
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# end::oneplane_imports[]
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# tag::oneplane_encoder[]
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class OnePlaneEncoder(Encoder):
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def __init__(self, board_size):
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self.board_width, self.board_height = board_size
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self.num_planes = 1
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def name(self): # <1>
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return 'oneplane'
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def encode(self, game_state): # <2>
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board_matrix = np.zeros(self.shape())
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next_player = game_state.next_player
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for r in range(self.board_height):
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for c in range(self.board_width):
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p = Point(row=r + 1, col=c + 1)
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go_string = game_state.board.get_go_string(p)
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if go_string is None:
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continue
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if go_string.color == next_player:
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board_matrix[0, r, c] = 1
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else:
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board_matrix[0, r, c] = -1
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return board_matrix
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# <1> We can reference this encoder by the name "oneplane".
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# <2> To encode, we fill a matrix with 1 if the point contains one of the current player's stones, -1 if the point contains the opponent's stones and 0 if the point is empty.
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# end::oneplane_encoder[]
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# tag::oneplane_encoder_2[]
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def encode_point(self, point): # <1>
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return self.board_width * (point.row - 1) + (point.col - 1)
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def decode_point_index(self, index): # <2>
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row = index // self.board_width
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col = index % self.board_width
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return Point(row=row + 1, col=col + 1)
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def num_points(self):
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return self.board_width * self.board_height
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def shape(self):
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return self.num_planes, self.board_height, self.board_width
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# <1> Turn a board point into an integer index.
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# <2> Turn an integer index into a board point.
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# end::oneplane_encoder_2[]
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# tag::oneplane_create[]
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def create(board_size):
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return OnePlaneEncoder(board_size)
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# end::oneplane_create[]
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