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import numpy as np
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from tugo.encoders.base import Encoder
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from tugo.goboard import Move
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from tugo.gotypes import Player, Point
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class SimpleEncoder(Encoder):
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def __init__(self, board_size):
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"""
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Args:
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board_size: tuple of (width, height)
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"""
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self.board_width, self.board_height = board_size
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# 0 - 3. black stones with 1, 2, 3, 4+ liberties
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# 4 - 7. white stones with 1, 2, 3, 4+ liberties
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# 8. black plays next
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# 9. white plays next
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# 10. move would be illegal due to ko
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self.num_planes = 11
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def name(self):
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return 'simple'
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def encode(self, game_state):
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board_tensor = np.zeros(self.shape())
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if game_state.next_player == Player.black:
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board_tensor[8] = 1
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else:
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board_tensor[9] = 1
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for r in range(self.board_height):
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for c in range(self.board_width):
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p = Point(row=r + 1, col=c + 1)
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go_string = game_state.board.get_go_string(p)
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if go_string is None:
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if game_state.does_move_violate_ko(game_state.next_player,
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Move.play(p)):
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board_tensor[10][r][c] = 1
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else:
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liberty_plane = min(4, go_string.num_liberties) - 1
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if go_string.color == Player.white:
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liberty_plane += 4
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board_tensor[liberty_plane][r][c] = 1
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return board_tensor
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def encode_point(self, point):
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"""Turn a board point into an integer index."""
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# Points are 1-indexed
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return self.board_width * (point.row - 1) + (point.col - 1)
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def decode_point_index(self, index):
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"""Turn an integer index into a board point."""
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row = index // self.board_width
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col = index % self.board_width
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return Point(row=row + 1, col=col + 1)
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def num_points(self):
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return self.board_width * self.board_height
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def shape(self):
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return self.num_planes, self.board_height, self.board_width
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def create(board_size):
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return SimpleEncoder(board_size)
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