update save and load
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@@ -93,14 +93,14 @@ class ACAgent(Agent):
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def diagnostics(self):
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return {'value': self.last_state_value}
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def save(self, path):
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torch.save(self.model.state_dict(), path)
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def save(self, file_path):
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torch.save(self.model.state_dict(), file_path)
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@classmethod
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def load(cls, path, encoder):
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def load(cls, file_path, encoder):
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device = 'cuda' if torch.cuda.is_available() else 'cpu'
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model = AlphaGoModel(encoder.get_input_shape(), is_policy_net=True).to(device)
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model.load_state_dict(torch.load(path))
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model.load_state_dict(torch.load(file_path))
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return cls(model, encoder)
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# def load_ac_agent(path, encoder):
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+111
@@ -0,0 +1,111 @@
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import torch
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import numpy as np
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from tugo import encoders
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from tugo.game_logic import goboard
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from tugo.agents import Agent
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class ACAgent(Agent):
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def __init__(self, model, encoder):
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Agent.__init__(self)
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self.model = model
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self.encoder = encoder
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self.collector = None
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self.temperature = 1.0
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self.last_state_value = 0
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def set_temperature(self, temperature):
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self.temperature = temperature
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def set_collector(self, collector):
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self.collector = collector
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def select_move(self, game_state):
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num_moves = self.encoder.board_width * self.encoder.board_height
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board_tensor = self.encoder.encode(game_state)
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x = torch.from_numpy(np.array([board_tensor])).float().to(self.model.device)
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actions, values = self.model(x)
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move_probs = actions[0].detach().cpu().numpy()
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estimated_value = values[0][0].item()
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self.last_state_value = float(estimated_value)
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# Prevent move probs from getting stuck at 0 or 1.
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move_probs = np.power(move_probs, 1.0 / self.temperature)
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move_probs = move_probs / np.sum(move_probs)
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eps = 1e-6
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move_probs = np.clip(move_probs, eps, 1 - eps)
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# Re-normalize to get another probability distribution.
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move_probs = move_probs / np.sum(move_probs)
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# Turn the probabilities into a ranked list of moves.
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candidates = np.arange(num_moves)
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ranked_moves = np.random.choice(
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candidates, num_moves, replace=False, p=move_probs)
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for point_idx in ranked_moves:
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point = self.encoder.decode_point_index(point_idx)
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true_move = goboard.Move.play(point)
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if not game_state.is_valid_move(true_move):
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true_move = goboard.Move.pass_turn()
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if self.collector is not None:
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self.collector.record_decision(
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state=board_tensor,
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action=point_idx,
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estimated_value=estimated_value
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)
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return true_move
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# No legal, non-self-destructive moves less.
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return goboard.Move.pass_turn()
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def train(self, experience, lr=0.1, batch_size=128):
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optimizer = torch.optim.SGD(self.model.parameters(), lr=lr, clipvalue=0.2)
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criterion = torch.nn.CrossEntropyLoss()
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n = experience.states.shape[0]
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num_moves = self.encoder.num_points()
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policy_target = np.zeros((n, num_moves))
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value_target = np.zeros((n,))
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for i in range(n):
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action = experience.actions[i]
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reward = experience.rewards[i]
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policy_target[i][action] = experience.advantages[i]
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value_target[i] = reward
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self.model.train()
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optimizer.zero_grad()
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policy_target_t = torch.from_numpy(policy_target).float().to(self.model.device)
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value_target_t = torch.from_numpy(value_target).float().to(self.model.device)
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states_t = torch.from_numpy(experience.states).float().to(self.model.device)
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actions_pred, values_pred = self.model(states_t)
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loss1 = criterion(actions_pred, policy_target_t)
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loss2 = criterion(values_pred, value_target_t)
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loss = loss1 + loss2
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loss.backward()
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optimizer.step()
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def serialize(self, file_path):
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torch.save({
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'model_state_dict': self.model.state_dict(),
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'encoder_name': self.encoder.name(),
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'encoder_board_width': self.encoder.board_width,
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'encoder_board_height': self.encoder.board_height,
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}, file_path)
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def diagnostics(self):
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return {'value': self.last_state_value}
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def load_passing_ac_agent(file_path):
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checkpoint = torch.load(file_path)
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model = TheModelClass() # TheModelClass should be replaced with your model class
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model.load_state_dict(checkpoint['model_state_dict'])
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encoder_name = checkpoint['encoder_name']
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board_width = checkpoint['encoder_board_width']
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board_height = checkpoint['encoder_board_height']
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encoder = encoders.get_encoder_by_name(
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encoder_name,
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(board_width, board_height))
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return ACAgent(model, encoder)
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+4
-4
@@ -43,13 +43,13 @@ class ExperienceBuffer:
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self.rewards = rewards
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self.advantages = advantages
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def save(self, filename):
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with open(filename, 'wb') as f:
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def save(self, file_path):
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with open(file_path, 'wb') as f:
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pickle.dump((self.states, self.actions, self.rewards, self.advantages), f)
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@classmethod
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def load(cls, filename):
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with open(filename, 'rb') as f:
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def load(cls, file_path):
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with open(file_path, 'rb') as f:
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states, actions, rewards, advantages = pickle.load(f)
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return cls(
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states=states,
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@@ -113,7 +113,7 @@ class QAgent(Agent):
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def diagnostics(self):
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return {'value': self.last_move_value}
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def save(self, filename):
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def save(self, file_path):
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torch.save({
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'model': self.model.state_dict(),
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'encoder': {
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@@ -121,11 +121,11 @@ class QAgent(Agent):
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'board_width': self.encoder.board_width,
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'board_height': self.encoder.board_height,
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}
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}, filename)
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}, file_path)
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@classmethod
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def load(cls, filename):
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checkpoint = torch.load(filename)
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def load(cls, file_path):
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checkpoint = torch.load(file_path)
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# Assuming `model` is a PyTorch model here and `encoder` is a DLGo encoder
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model = Model() # The Model class should be defined appropriately
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@@ -139,17 +139,17 @@ class QAgent(Agent):
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return cls(model, encoder)
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def load_q_agent(filename):
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# 我假设 Model 类是预先定义好的 PyTorch 模型,你需要根据实际情况替换或实现这个模型。
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checkpoint = torch.load(filename)
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# Assuming `model` is a PyTorch model here and `encoder` is a DLGo encoder
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model = Model() # The Model class should be defined appropriately
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model.load_state_dict(checkpoint['model'])
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encoder_info = checkpoint['encoder']
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encoder = encoders.get_encoder_by_name(
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encoder_info['name'],
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(encoder_info['board_width'], encoder_info['board_height']))
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return QAgent(model, encoder)
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# def load_q_agent(file_path):
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# # 我假设 Model 类是预先定义好的 PyTorch 模型,你需要根据实际情况替换或实现这个模型。
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# checkpoint = torch.load(file_path)
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#
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# # Assuming `model` is a PyTorch model here and `encoder` is a DLGo encoder
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# model = Model() # The Model class should be defined appropriately
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# model.load_state_dict(checkpoint['model'])
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#
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# encoder_info = checkpoint['encoder']
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# encoder = encoders.get_encoder_by_name(
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# encoder_info['name'],
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# (encoder_info['board_width'], encoder_info['board_height']))
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#
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# return QAgent(model, encoder)
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@@ -0,0 +1,58 @@
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from tugo import rl
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from tugo.game_logic import scoring
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from tugo.game_logic import goboard_fast as goboard
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from tugo.game_logic.gotypes import Player
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from collections import namedtuple
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class GameRecord(namedtuple('GameRecord', 'moves winner margin')):
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pass
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def simulate_game(black_player, white_player):
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moves = []
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game = goboard.GameState.new_game(19)
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agents = {
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Player.black: black_player,
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Player.white: white_player,
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}
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while not game.is_over():
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next_move = agents[game.next_player].select_move(game)
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moves.append(next_move)
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game = game.apply_move(next_move)
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game_result = scoring.compute_game_result(game)
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# print(game_result)
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return GameRecord(
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moves=moves,
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winner=game_result.winner,
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margin=game_result.winning_margin,
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)
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def experience_simulation(num_games, agent1, agent2):
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collectors = [rl.ExperienceCollector() for _ in range(2)]
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agents = [agent1, agent2]
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color1 = Player.black
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for i in range(num_games):
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for collector, agent in zip(collectors, agents):
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collector.begin_episode()
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agent.set_collector(collector)
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if color1 == Player.black:
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black_player, white_player = agent1, agent2
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else:
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white_player, black_player = agent2, agent1
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game_record = simulate_game(black_player, white_player)
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winner_reward = 1 if game_record.winner == color1 else -1
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for collector in collectors:
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collector.complete_episode(reward=winner_reward)
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winner_reward *= -1
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color1 = color1.other
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return rl.combine_experience(collectors)
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+10
-10
@@ -3,10 +3,10 @@ import torch.nn as nn
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import torch.optim as optim
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from torch.distributions import Categorical
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from dlgo import encoders
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from dlgo import goboard
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from dlgo.agent import Agent
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from dlgo.agent.helpers import is_point_an_eye
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from tugo import encoders
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from tugo import goboard
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from tugo.agents import Agent
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from tugo.agents.helpers import is_point_an_eye
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class ValueAgent(Agent):
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@@ -109,7 +109,7 @@ class ValueAgent(Agent):
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def diagnostics(self):
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return {'value': self.last_move_value}
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def save(self, filename):
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def save(self, file_path):
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torch.save({
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'model': self.model.state_dict(),
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'encoder': {
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@@ -117,11 +117,11 @@ class ValueAgent(Agent):
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'board_width': self.encoder.board_width,
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'board_height': self.encoder.board_height,
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}
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}, filename)
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}, file_path)
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@classmethod
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def load(cls, filename):
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checkpoint = torch.load(filename)
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def load(cls, file_path):
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checkpoint = torch.load(file_path)
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model = Model() # The Model class should be defined appropriately
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model.load_state_dict(checkpoint['model'])
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@@ -134,9 +134,9 @@ class ValueAgent(Agent):
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return cls(model, encoder)
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def load_value_agent(filename):
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def load_value_agent(file_path):
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# 我假设 Model 类是预先定义好的 PyTorch 模型,你需要根据实际情况替换或实现这个模型。
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checkpoint = torch.load(filename)
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checkpoint = torch.load(file_path)
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model = Model() # The Model class should be defined appropriately
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model.load_state_dict(checkpoint['model'])
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