Files
2023-06-01 17:23:39 +08:00

157 lines
5.3 KiB
Python

import torch
import torch.nn as nn
import torch.optim as optim
from torch.distributions import Categorical
from tugo import encoders
# from tugo.game_logic import goboard
from tugo.game_logic import goboard_fast as goboard
from tugo.agents import Agent
from tugo.agents.helpers import is_point_an_eye
class QAgent(Agent):
def __init__(self, model, encoder, policy='eps-greedy'):
Agent.__init__(self)
self.model = model
self.encoder = encoder
self.collector = None
self.temperature = 0.0
self.policy = policy
self.last_move_value = 0
def set_temperature(self, temperature):
self.temperature = temperature
def set_collector(self, collector):
self.collector = collector
def set_policy(self, policy):
if policy not in ('eps-greedy', 'weighted'):
raise ValueError(policy)
self.policy = policy
def select_move(self, game_state):
board_tensor = self.encoder.encode(game_state)
# Loop over all legal moves.
moves = []
board_tensors = []
for move in game_state.legal_moves():
if not move.is_play:
continue
moves.append(self.encoder.encode_point(move.point))
board_tensors.append(board_tensor)
if not moves:
return goboard.Move.pass_turn()
num_moves = len(moves)
board_tensors = torch.tensor(board_tensors)
move_vectors = torch.zeros((num_moves, self.encoder.num_points()))
for i, move in enumerate(moves):
move_vectors[i][move] = 1
values = self.model([board_tensors, move_vectors])
values = values.reshape(len(moves))
if self.policy == 'eps-greedy':
ranked_moves = self.rank_moves_eps_greedy(values)
elif self.policy == 'weighted':
ranked_moves = self.rank_moves_weighted(values)
else:
ranked_moves = None
for move_idx in ranked_moves:
point = self.encoder.decode_point_index(moves[move_idx])
if not is_point_an_eye(game_state.board,
point,
game_state.next_player):
if self.collector is not None:
self.collector.record_decision(
state=board_tensor,
action=moves[move_idx],
)
self.last_move_value = float(values[move_idx])
return goboard.Move.play(point)
# No legal, non-self-destructive moves less.
return goboard.Move.pass_turn()
def rank_moves_eps_greedy(self, values):
if torch.rand(1).item() < self.temperature:
values = torch.rand_like(values)
# This ranks the moves from worst to best.
ranked_moves = torch.argsort(values)
# Return them in best-to-worst order.
return ranked_moves[::-1]
def rank_moves_weighted(self, values):
p = values / torch.sum(values)
p = torch.pow(p, 1.0 / self.temperature)
p = p / torch.sum(p)
return Categorical(p).sample().item()
def train(self, experience, lr=0.1, batch_size=128):
opt = optim.SGD(self.model.parameters(), lr=lr)
criterion = nn.MSELoss()
n = experience.states.shape[0]
num_moves = self.encoder.num_points()
y = torch.zeros((n,))
actions = torch.zeros((n, num_moves))
for i in range(n):
action = experience.actions[i]
reward = experience.rewards[i]
actions[i][action] = 1
y[i] = 1 if reward > 0 else 0
self.model.train()
opt.zero_grad()
pred = self.model([experience.states, actions])
loss = criterion(pred, y)
loss.backward()
opt.step()
def diagnostics(self):
return {'value': self.last_move_value}
def save(self, file_path):
torch.save({
'model': self.model.state_dict(),
'encoder': {
'name': self.encoder.name(),
'board_width': self.encoder.board_width,
'board_height': self.encoder.board_height,
}
}, file_path)
@classmethod
def load(cls, file_path):
checkpoint = torch.load(file_path)
# Assuming `model` is a PyTorch model here and `encoder` is a DLGo encoder
model = Model() # The Model class should be defined appropriately
model.load_state_dict(checkpoint['model'])
encoder_info = checkpoint['encoder']
encoder = encoders.get_encoder_by_name(
encoder_info['name'],
(encoder_info['board_width'], encoder_info['board_height']))
return cls(model, encoder)
# def load_q_agent(file_path):
# # 我假设 Model 类是预先定义好的 PyTorch 模型,你需要根据实际情况替换或实现这个模型。
# checkpoint = torch.load(file_path)
#
# # Assuming `model` is a PyTorch model here and `encoder` is a DLGo encoder
# model = Model() # The Model class should be defined appropriately
# model.load_state_dict(checkpoint['model'])
#
# encoder_info = checkpoint['encoder']
# encoder = encoders.get_encoder_by_name(
# encoder_info['name'],
# (encoder_info['board_width'], encoder_info['board_height']))
#
# return QAgent(model, encoder)