update directory structure

This commit is contained in:
2023-05-30 17:16:48 +08:00
parent 4968e6400e
commit 50111160e3
37 changed files with 150 additions and 159 deletions
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@@ -1,3 +1,4 @@
train_data/*
__pycache__
.idea
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@@ -1,16 +1,6 @@
# tag::alphago_imports[]
import numpy as np
from tugo.agent.base import Agent
from tugo.goboard_fast import Move
from tugo import kerasutil
import operator
# end::alphago_imports[]
__all__ = [
'AlphaGoNode',
'AlphaGoMCTS'
]
from tugo.agents.base import Agent
from game_logic.goboard_fast import Move
# tag::init_alphago_node[]
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@@ -1,16 +1,10 @@
__all__ = [
'Agent',
]
# tag::agent[]
class Agent:
def __init__(self):
pass
def select_move(self, game_state):
raise NotImplementedError()
# end::agent[]
def diagnostics(self):
return {}
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@@ -1,10 +1,4 @@
# tag::helpersimport[]
from tugo.gotypes import Point
# end::helpersimport[]
__all__ = [
'is_point_an_eye',
]
from game_logic.gotypes import Point
# tag::eye[]
@@ -1,8 +1,4 @@
from tugo.gotypes import Point
__all__ = [
'is_point_an_eye',
]
from game_logic.gotypes import Point
def is_point_an_eye(board, point, color):
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@@ -1,16 +1,10 @@
# tag::randombotimports[]
import random
from tugo.agent.base import Agent
from tugo.agent.helpers import is_point_an_eye
from tugo.agents.base import Agent
from tugo.agents.helpers import is_point_an_eye
from tugo.goboard_slow import Move
from tugo.gotypes import Point
# end::randombotimports[]
from game_logic.gotypes import Point
__all__ = ['RandomBot']
# tag::random_bot[]
class RandomBot(Agent):
def select_move(self, game_state):
"""Choose a random valid move that preserves our own eyes."""
@@ -26,4 +20,3 @@ class RandomBot(Agent):
if not candidates:
return Move.pass_turn()
return Move.play(random.choice(candidates))
# end::random_bot[]
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@@ -1,12 +1,11 @@
import numpy as np
from tugo.agent.base import Agent
from tugo.agent.helpers_fast import is_point_an_eye
from tugo.goboard import Move
from tugo.gotypes import Point
from tugo.agents.base import Agent
from tugo.agents.helpers_fast import is_point_an_eye
from game_logic.goboard import Move
from game_logic.gotypes import Point
__all__ = ['FastRandomBot']
class FastRandomBot(Agent):
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@@ -0,0 +1,91 @@
"""Policy gradient learning."""
import numpy as np
import torch
import torch.nn.functional as F
from torch.optim import SGD
from tugo.agents.base import Agent
from tugo.agents.helpers import is_point_an_eye
from game_logic import goboard
def policy_gradient_loss(y_true, y_pred):
clip_pred = torch.clamp(y_pred, 1e-10, 1 - 1e-10)
loss = -1 * y_true * torch.log(clip_pred)
return torch.mean(torch.sum(loss, dim=1))
class PolicyAgent(Agent):
"""An agent that uses a deep policy network to select moves."""
def __init__(self, model, encoder):
super().__init__()
self._model = model
self._encoder = encoder
self._collector = None
self._temperature = 0.0
def predict(self, game_state):
encoded_state = self._encoder.encode(game_state)
input_tensor = torch.tensor([encoded_state], dtype=torch.float32).to('cuda')
with torch.no_grad():
output_tensor = self._model(input_tensor)
return output_tensor.cpu().numpy()[0]
def set_temperature(self, temperature):
self._temperature = temperature
def set_collector(self, collector):
self._collector = collector
def select_move(self, game_state):
num_moves = self._encoder.board_width * self._encoder.board_height
move_probs = self.predict(game_state)
move_probs = move_probs ** 3
eps = 1e-6
move_probs = np.clip(move_probs, eps, 1 - eps)
move_probs = move_probs / np.sum(move_probs)
candidates = np.arange(num_moves)
ranked_moves = np.random.choice(candidates, num_moves, replace=False, p=move_probs)
for point_idx in ranked_moves:
point = self._encoder.decode_point_index(point_idx)
if game_state.is_valid_move(goboard.Move.play(point)) and \
not is_point_an_eye(game_state.board, point, game_state.next_player):
if self._collector is not None:
self._collector.record_decision(state=board_tensor, action=point_idx)
return goboard.Move.play(point)
return goboard.Move.pass_turn()
def train(self, experience, lr=1e-7, clipnorm=1.0, batch_size=512):
opt = SGD(self._model.parameters(), lr=lr)
n = experience.states.shape[0]
num_moves = self._encoder.board_width * self._encoder.board_height
y = torch.zeros((n, num_moves))
for i in range(n):
action = experience.actions[i]
reward = experience.rewards[i]
y[i][action] = reward
for epoch in range(1):
permutation = torch.randperm(n)
for i in range(0, n, batch_size):
indices = permutation[i:i+batch_size]
batch_x, batch_y = experience.states[indices], y[indices]
opt.zero_grad()
outputs = self._model(batch_x)
loss = F.cross_entropy(outputs, batch_y)
loss.backward()
opt.step()
def save(self, path):
torch.save(self._model.state_dict(), path)
@classmethod
def load(cls, path, encoder):
model = AlphaGoModel(encoder.get_input_shape(), is_policy_net=True).to('cuda')
model.load_state_dict(torch.load(path))
return cls(model, encoder)
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@@ -1,16 +1,7 @@
# tag::dl_agent_imports[]
import numpy as np
from tugo.agent.base import Agent
from tugo.agent.helpers import is_point_an_eye
from tugo import encoders
from tugo import goboard
from tugo import kerasutil
from tugo.networks import AlphaGoModel
# end::dl_agent_imports[]
__all__ = [
'DeepLearningAgent',
]
from tugo.agents.base import Agent
from tugo.agents.helpers import is_point_an_eye
from game_logic import goboard
from tugo.models import AlphaGoModel
import numpy as np
import torch
@@ -1,7 +1,8 @@
# tag::termination_imports[]
from tugo import goboard
from tugo.agent.base import Agent
from tugo import scoring
from game_logic import goboard, scoring
from tugo.agents.base import Agent
# end::termination_imports[]
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@@ -1,8 +1,8 @@
import torch
from tqdm import tqdm
from tugo.agent.pg import PolicyAgent
from tugo.agent.predict import DeepLearningAgent
from tugo.agents.policy_gradient_agent import PolicyAgent
from tugo.agents.predict import DeepLearningAgent
from tugo.encoders.alphago import AlphaGoEncoder
from tugo.rl.simulate import experience_simulation
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@@ -1,7 +1,7 @@
from tugo.data.parallel_processor import GoDataProcessor
from tugo.data_processing.parallel_processor import GoDataProcessor
from tugo.encoders.alphago import AlphaGoEncoder
from tugo.agent.predict import DeepLearningAgent
from tugo.networks.alphago import AlphaGoModel
from tugo.agents.predict import DeepLearningAgent
from tugo.models.alphago import AlphaGoModel
import torch
from torch import nn
@@ -12,11 +12,11 @@ from os import sys
import torch
from tugo.gosgf import Sgf_game
from tugo.goboard_fast import Board, GameState, Move
from tugo.gotypes import Player, Point
from tugo.data.index_processor import KGSIndex
from tugo.data.sampling import Sampler
from tugo.data.generator import DataGenerator
from game_logic.goboard_fast import Board, GameState, Move
from game_logic.gotypes import Player, Point
from tugo.data_processing.index_processor import KGSIndex
from tugo.data_processing.sampling import Sampler
from tugo.data_processing.generator import DataGenerator
from tugo.encoders.base import get_encoder_by_name
from torch.utils.data import TensorDataset
@@ -5,7 +5,7 @@ from __future__ import print_function
from __future__ import absolute_import
import os
import random
from tugo.data.index_processor import KGSIndex
from tugo.data_processing.index_processor import KGSIndex
from six.moves import range
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@@ -1,9 +1,8 @@
from tugo.encoders.base import Encoder
from tugo.encoders.utils import is_ladder_escape, is_ladder_capture
from tugo.gotypes import Point, Player
from tugo.goboard_fast import Move
from tugo.agent.helpers_fast import is_point_an_eye
import numpy as np
from game_logic.gotypes import Point, Player
from game_logic.goboard_fast import Move
from tugo.agents.helpers_fast import is_point_an_eye
import torch
"""
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@@ -1,7 +1,7 @@
import numpy as np
from tugo.encoders.base import Encoder
from tugo.goboard import Point
from game_logic.goboard import Point
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@@ -2,7 +2,7 @@
import numpy as np
from tugo.encoders.base import Encoder
from tugo.goboard import Move, Point
from game_logic.goboard import Move, Point
class SevenPlaneEncoder(Encoder):
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@@ -1,8 +1,8 @@
import numpy as np
from tugo.encoders.base import Encoder
from tugo.goboard import Move
from tugo.gotypes import Player, Point
from game_logic.goboard import Move
from game_logic.gotypes import Player, Point
class SimpleEncoder(Encoder):
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@@ -1,4 +1,4 @@
from tugo.goboard import Move
from game_logic.goboard import Move
def is_ladder_capture(game_state, candidate, recursion_depth=50):
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@@ -1,15 +1,7 @@
import copy
from tugo.gotypes import Player, Point
from tugo.scoring import compute_game_result
# tag::import_zobrist[]
from tugo import zobrist
# end::import_zobrist[]
__all__ = [
'Board',
'GameState',
'Move',
]
from game_logic.gotypes import Player, Point
from game_logic.scoring import compute_game_result
from game_logic import zobrist_hash
class IllegalMoveError(Exception):
@@ -64,7 +56,7 @@ class Board:
self.num_rows = num_rows
self.num_cols = num_cols
self._grid = {}
self._hash = zobrist.EMPTY_BOARD
self._hash = zobrist_hash.EMPTY_BOARD
# end::init_zobrist[]
def place_stone(self, player, point):
@@ -97,7 +89,7 @@ class Board:
for new_string_point in new_string.stones:
self._grid[new_string_point] = new_string
self._hash ^= zobrist.HASH_CODE[point, player] # <3>
self._hash ^= zobrist_hash.HASH_CODE[point, player] # <3>
for other_color_string in adjacent_opposite_color:
replacement = other_color_string.without_liberty(point) # <4>
@@ -128,7 +120,7 @@ class Board:
self._replace_string(neighbor_string.with_liberty(point))
self._grid[point] = None
self._hash ^= zobrist.HASH_CODE[point, string.color] # <3>
self._hash ^= zobrist_hash.HASH_CODE[point, string.color] # <3>
# <1> This new helper method updates our Go board grid.
# <2> Removing a string can create liberties for other strings.
# <3> With Zobrist hashing, you need to unapply the hash for this move.
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@@ -1,14 +1,8 @@
import copy
from tugo.gotypes import Player, Point
from tugo.scoring import compute_game_result
from tugo import zobrist
from tugo.utils import MoveAge
__all__ = [
'Board',
'GameState',
'Move',
]
from game_logic.gotypes import Player, Point
from game_logic.scoring import compute_game_result
from game_logic import zobrist_hash
from tugo.print_utils import MoveAge
neighbor_tables = {}
corner_tables = {}
@@ -96,7 +90,7 @@ class Board():
self.num_rows = num_rows
self.num_cols = num_cols
self._grid = {}
self._hash = zobrist.EMPTY_BOARD
self._hash = zobrist_hash.EMPTY_BOARD
global neighbor_tables
dim = (num_rows, num_cols)
@@ -144,9 +138,9 @@ class Board():
for new_string_point in new_string.stones:
self._grid[new_string_point] = new_string
# Remove empty-point hash code.
self._hash ^= zobrist.HASH_CODE[point, None]
self._hash ^= zobrist_hash.HASH_CODE[point, None]
# Add filled point hash code.
self._hash ^= zobrist.HASH_CODE[point, player]
self._hash ^= zobrist_hash.HASH_CODE[point, player]
# end::apply_zobrist[]
# 2. Reduce liberties of any adjacent strings of the opposite
@@ -176,9 +170,9 @@ class Board():
self._replace_string(neighbor_string.with_liberty(point))
self._grid[point] = None
# Remove filled point hash code.
self._hash ^= zobrist.HASH_CODE[point, string.color]
self._hash ^= zobrist_hash.HASH_CODE[point, string.color]
# Add empty point hash code.
self._hash ^= zobrist.HASH_CODE[point, None]
self._hash ^= zobrist_hash.HASH_CODE[point, None]
def is_self_capture(self, player, point):
friendly_strings = []
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@@ -1,13 +1,6 @@
# tag::enumimport[]
import enum
# end::enumimport[]
# tag::namedtuple[]
from collections import namedtuple
# end::namedtuple[]
__all__ = [
'Player',
'Point',
]
# tag::color[]
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@@ -2,8 +2,8 @@
from __future__ import absolute_import
from collections import namedtuple
from tugo.gotypes import Player, Point
# end::scoring_imports[]
from game_logic.gotypes import Player, Point
# tag::scoring_territory[]
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@@ -1,6 +1,5 @@
from tugo.gotypes import Player, Point
from game_logic.gotypes import Player, Point
__all__ = ['HASH_CODE', 'EMPTY_BOARD']
HASH_CODE = {
(Point(row=1, col=1), None): 6402364705153495313,
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@@ -13,11 +13,6 @@ import six
from . import sgf_grammar
from . import sgf_properties
__all__ = [
'Node',
'Sgf_game',
'Tree_node',
]
class Node:
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@@ -1,30 +0,0 @@
import tempfile
import os
import torch
def save_model_to_hdf5_group(model, f):
tempfd, tempfname = tempfile.mkstemp(prefix='tmp-torchmodel')
try:
os.close(tempfd)
torch.save(model, tempfname)
with open(tempfname, 'rb') as model_file:
model_data = model_file.read()
f.create_dataset('torchmodel', data=model_data)
finally:
os.unlink(tempfname)
def load_model_from_hdf5_group(f, map_location=None):
tempfd, tempfname = tempfile.mkstemp(prefix='tmp-torchmodel')
try:
os.close(tempfd)
with open(tempfname, 'wb') as model_file:
model_file.write(f['torchmodel'][()])
model = torch.load(tempfname, map_location=map_location)
return model
finally:
os.unlink(tempfname)
def set_gpu_memory_target(device, frac):
# This function is not required in PyTorch since it doesn't pre-allocate all GPU memory by default.
pass
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@@ -3,8 +3,7 @@ import subprocess
import numpy as np
# tag::print_utils[]
from tugo import gotypes
from game_logic import gotypes
COLS = 'ABCDEFGHJKLMNOPQRST'
STONE_TO_CHAR = {
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