update directory structure
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import numpy as np
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from tugo.agents.base import Agent
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from tugo.agents.helpers_fast import is_point_an_eye
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from game_logic.goboard import Move
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from game_logic.gotypes import Point
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class FastRandomBot(Agent):
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def __init__(self):
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Agent.__init__(self)
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self.dim = None
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self.point_cache = []
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def _update_cache(self, dim):
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self.dim = dim
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rows, cols = dim
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self.point_cache = []
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for r in range(1, rows + 1):
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for c in range(1, cols + 1):
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self.point_cache.append(Point(row=r, col=c))
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def select_move(self, game_state):
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"""Choose a random valid move that preserves our own eyes."""
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dim = (game_state.board.num_rows, game_state.board.num_cols)
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if dim != self.dim:
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self._update_cache(dim)
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idx = np.arange(len(self.point_cache))
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np.random.shuffle(idx)
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for i in idx:
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p = self.point_cache[i]
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if game_state.is_valid_move(Move.play(p)) and \
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not is_point_an_eye(game_state.board,
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p,
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game_state.next_player):
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return Move.play(p)
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return Move.pass_turn()
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