Files
tugo/agents/policy_gradient_agent.py
2023-06-01 19:00:56 +08:00

125 lines
4.5 KiB
Python

import torch
import torch.nn.functional as F
from torch import optim
from tugo import encoders
from tugo.agents.base import Agent
from tugo.agents.helpers import is_point_an_eye
# from tugo.game_logic import goboard
from tugo.game_logic import goboard_fast as goboard
def policy_gradient_loss(y_true, y_pred):
clip_pred = torch.clamp(y_pred, torch.finfo(torch.float32).eps, 1 - torch.finfo(torch.float32).eps)
loss = -1 * y_true * torch.log(clip_pred)
return torch.mean(torch.sum(loss, dim=1))
def normalize(x):
total = torch.sum(x)
return x / total
class PolicyAgent(Agent):
def __init__(self, model, encoder):
Agent.__init__(self)
self._model = model
self._encoder = encoder
self._collector = None
self._temperature = 0.0
def predict(self, game_state):
encoded_state = self._encoder.encode(game_state)
input_tensor = torch.tensor([encoded_state])
return self._model(input_tensor)[0]
def set_temperature(self, temperature):
self._temperature = temperature
def set_collector(self, collector):
self._collector = collector
def select_move(self, game_state):
num_moves = self._encoder.board_width * self._encoder.board_height
board_tensor = self._encoder.encode(game_state)
x = torch.tensor([board_tensor])
if torch.rand(1).item() < self._temperature:
move_probs = torch.ones(num_moves) / num_moves
else:
move_probs = self._model(x)[0]
eps = 1e-5
move_probs = torch.clamp(move_probs, eps, 1 - eps)
move_probs = move_probs / torch.sum(move_probs)
candidates = torch.arange(num_moves)
ranked_moves = torch.multinomial(move_probs, num_moves, replacement=False)
for point_idx in ranked_moves:
point = self._encoder.decode_point_index(point_idx.item())
if game_state.is_valid_move(goboard.Move.play(point)) and \
not is_point_an_eye(game_state.board,
point,
game_state.next_player):
if self._collector is not None:
self._collector.record_decision(
state=board_tensor,
action=point_idx.item()
)
return goboard.Move.play(point)
return goboard.Move.pass_turn()
def train(self, experience, lr=0.0000001, clipnorm=1.0, batch_size=512):
opt = optim.SGD(self._model.parameters(), lr=lr, clipnorm=clipnorm)
n = experience.states.shape[0]
num_moves = self._encoder.board_width * self._encoder.board_height
y = torch.zeros((n, num_moves))
for i in range(n):
action = experience.actions[i]
reward = experience.rewards[i]
y[i][action] = reward
self._model.train()
opt.zero_grad()
outputs = self._model(experience.states)
loss = F.cross_entropy(outputs, y)
loss.backward()
opt.step()
def serialize(self, h5file):
h5file.create_group('encoder')
h5file['encoder'].attrs['name'] = self._encoder.name()
h5file['encoder'].attrs['board_width'] = self._encoder.board_width
h5file['encoder'].attrs['board_height'] = self._encoder.board_height
h5file.create_group('model')
torchutil.save_model_to_hdf5_group(self._model, h5file['model'])
def save(self, file_path):
torch.save({
'model_state_dict': self._model.state_dict(),
'encoder_name': self._encoder.name(),
'encoder_board_width': self._encoder.board_width,
'encoder_board_height': self._encoder.board_height,
'temperature': self._temperature,
}, file_path)
@classmethod
def load(cls, file_path):
device = 'cuda' if torch.cuda.is_available() else 'cpu'
# model = AlphaGoModel(encoder.get_input_shape(), is_policy_net=True).to(device)
# model.load_state_dict(torch.load(file_path))
# return cls(model, encoder)
checkpoint = torch.load(file_path)
model = TheModelClass() # TheModelClass should be replaced with your model class
model.load_state_dict(checkpoint['model_state_dict'])
encoder_name = checkpoint['encoder_name']
board_width = checkpoint['encoder_board_width']
board_height = checkpoint['encoder_board_height']
encoder = encoders.get_encoder_by_name(
encoder_name,
(board_width, board_height))
return cls(model, encoder)