Files
2023-05-30 17:16:48 +08:00

68 lines
2.2 KiB
Python

import numpy as np
from tugo.encoders.base import Encoder
from game_logic.goboard import Move
from game_logic.gotypes import Player, Point
class SimpleEncoder(Encoder):
def __init__(self, board_size):
"""
Args:
board_size: tuple of (width, height)
"""
self.board_width, self.board_height = board_size
# 0 - 3. black stones with 1, 2, 3, 4+ liberties
# 4 - 7. white stones with 1, 2, 3, 4+ liberties
# 8. black plays next
# 9. white plays next
# 10. move would be illegal due to ko
self.num_planes = 11
def name(self):
return 'simple'
def encode(self, game_state):
board_tensor = np.zeros(self.shape())
if game_state.next_player == Player.black:
board_tensor[8] = 1
else:
board_tensor[9] = 1
for r in range(self.board_height):
for c in range(self.board_width):
p = Point(row=r + 1, col=c + 1)
go_string = game_state.board.get_go_string(p)
if go_string is None:
if game_state.does_move_violate_ko(game_state.next_player,
Move.play(p)):
board_tensor[10][r][c] = 1
else:
liberty_plane = min(4, go_string.num_liberties) - 1
if go_string.color == Player.white:
liberty_plane += 4
board_tensor[liberty_plane][r][c] = 1
return board_tensor
def encode_point(self, point):
"""Turn a board point into an integer index."""
# Points are 1-indexed
return self.board_width * (point.row - 1) + (point.col - 1)
def decode_point_index(self, index):
"""Turn an integer index into a board point."""
row = index // self.board_width
col = index % self.board_width
return Point(row=row + 1, col=col + 1)
def num_points(self):
return self.board_width * self.board_height
def shape(self):
return self.num_planes, self.board_height, self.board_width
def create(board_size):
return SimpleEncoder(board_size)